Corona Borealis: Logan

Logan is the “main otome romance”. There’s also Noah (who we’ll see next) but he was sort of added in a second moment. Here’s the writer’s introduction:

The barista and dishwasher at the café. He is a hardworking and dependable employee that sets high standards for himself and places those same expectations on others. His interest in engineering proves to be a useful skill, as it gives him an uncanny ability to fix anything that breaks in the café. He plans on moving at the end of the summer to attend an out-of-state university.

Releasing games on Steam and mobile

Since Cursed Lands is in a very advanced beta status, some people started to ask when it will be on Steam and/or mobile. In this particular case, the game got finished MUCH faster than I thought (I originally set the estimated release date for Fall 2018!!) so I really didn’t expect to be in this situation now. I also had planned a theme song, but of course early this year I told the musician “ah, no hurry, the game won’t be in beta for sure before Summer”… last famous words! (even if in positive this time).

So, in this case I need to wait anyway for the theme song, and for possible last minute minor bugfixing, but in general I am always going to release my games direct for a small period, before making them available on Steam/mobile.

I wanted to explain a bit my philosophy behind this: first of all, selling direct (in this case with itch.io) gets me more money each sale. Steam/mobile take 30-35% of gross price, while directly the cut is more around 10% so, for example, every $1000 in sales that’s $900 instead of $650. For small indies like me that’s a big difference already!

But taking that aspect aside (some indies suggest releasing on Steam only helps with the algorithm etc etc so that’s honestly not my main reason) I prefer to do the playtesting/debugging directly. For mobile, for obvious reasons (updating games on mobile is a big pain!), and for Steam, I really don’t want to use Early Access. I think it make sense for bigger games with YEARS of expected development, but not for my smaller games 🙂

In summary always remember that the games on Steam/mobile are usually available 2-3 months AFTER the game is officially released on my site. Sometimes can be faster depending how the whole process goes (adding achievements, Steam page setup, mobile port, and so on).

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Corona Borealis: Lacey

This is my favorite character of the game… no particular reason 😉 Haha, once again Deji skills impressed me, I really like both the look and the outfits (because seriously, they’re just incredibly cute!)

In case you forgot, this game is more “tame” compared to my most recent titles, to be clear you can expect a yuri route similar to the “secret” one of C14 Dating, more on the cute/friendship/romantic side.

And now here’s Lacey character’s introduction directly from the writer:

The overly friendly cashier and dining room attendant. Incredibly optimistic, it seems nothing can put a damper on her good mood. She immediately takes an interest in June and goes out of her way to make her feel welcome. She loves to talk about her fiancé, Mason.

Update on other games

Good news: the Cursed Lands beta testing is proceeding very well, so much that I decided to put the game in “soft release mode”. It means that it’s feature complete, all the content of the final game it’s there, and I feel it’s reasonably stable! While there might be some bugs left, they’re very well hidden (this usually is when I get max 1-2 bug reports a week, instead of 10/day! lol).

Regarding Love Bites, the story is 99% done, the writer just finished both Nadia paths, so once the scripter sends the files to me, I’ll proceed with testing myself the final romance route of this game and then begin the public beta. I think should be towards end of month or early next month! 🙂

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Corona Borealis: Basil

The first character I’ll introduce is not a classic “love interest”, but there are other kind of love beside the one of a couple, right? in this case the love for/of a father. Here’s the introduction!

Basil intro

June’s doting father and the owner and head chef of the café. Passionate and driven, he can sometimes get a little too lost in his work. His and June’s relationship is shaky at best, but he hopes to change that over the course of the summer. He has an unhealthy love for coffee and the classic TV show “Star Journey”.

Other games progress!

Some very good news: the script of Cursed Lands it’s finished! The final wordcount is of 305,331 words! The biggest game I’ve ever done so far. I have uploaded a new beta with all the content (the full story, romances, quests). More info in my forums here: https://www.winterwolves.net/viewtopic.php?f=45&t=4109

I’ve also been in touch with Love Bites’ writer who has almost finished Nadia’s romance, so once it’s scripted, I can release the full beta demo of that game as well. Lol, a classic: two games, both in beta at same time! Though Love Bites will probably be out sooner since Cursed Lands being a RPG will need a longer testing period.

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Corona Borealis: June

Let’s start the characters introductions for Corona Borealis! For each one I’ll show two outfits and an “older” version (in the game there are epilogues happening several years later).

But first I realized that in my previous post, I didn’t even write what this game is about! Oops. So here we go, directly from the writer:

“June Pinegar is forced to spend the summer working at her father’s quaint country café, far away from her urban home in New York City. Will romance spark with the dutiful barista or friendship form with the bubbly cashier? Or perhaps she’ll mend the strained relationship between her and her quirky father. One thing is certain: with each passing day, June is finding herself more and more charmed by the intoxicating mystique of the Southern town and its residents.

Corona Borealis is a heartwarming story that shows the lasting effects our lives are capable of having on others, as well as their effects on us. Rather than just providing the player with romance options, it aims to explore the depths of non-romantic relationships, too.”

And now the introduction of June herself:

“June is Basil’s daughter and the reluctant new employee at his café. At first, she prefers to keep her distance from the others, but she matures and opens up as the game progresses. Player’s choices will determine how hardworking or friendly she’ll be, which will in turn affect how other characters perceive and interact with her. However, she remains a sassypants throughout the game regardless of player decisions.” 

That’s all for now. Next time we’ll introduce a new character of the game!

Cursed Lands and Love Bites update

Everything is going well with those two games: for Cursed Lands, I’m at good point with act 3 (the last one), so much that I think I could do the final update with all the content next month. It’s still a beta and still a complex RPG so probably the final game will be out 2-3 months after the beta is out. I think June/July could be a good potential release date.

For Love Bites, same, I should have all the writing finished by end of this month, so depending how long it takes to get scripted, the beta might be out next month as well 🙂

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Announcing Corona Borealis

First of all, a short PSA: Cursed Lands new beta is live. It contains the full act2, a lot of content ! For more info see my forums: http://www.winterwolves.net/viewtopic.php?f=45&t=4083

And now let’s talk about today’s announcement. Or better, re-announcement, since it’s a game originally ideated by Jill Harris, who gave voice to Myrth in Loren and helped me write Never Forget Me. A while ago she approached me asking my help to finish the game, so I accepted.

I accepted also because beside the cute story, Deji was doing the art for the game and she said she would gladly finish what she started time ago. It’s a “smaller game” compared to my crazy standards and to be honest will be a good distraction while I finish some huge games like Cursed Lands (which now broke the 275,000 words barrier already!).

Of course since the story was already largely written, I didn’t want to change anything. This means you won’t see any of the things I promised I’d do in future games (optional adult content, male/female protagonist, etc). I only wanted to clarify before someone complains 😉

The game reminds me closely the Fairbrook series, romance and friendship above everything. You play as June, and there are two otome routes, one yuri, and… not sure how to call it, maybe “father friendship route”? A path in which you make peace with your father, with which you have a shaky relationship.

In the next blog posts I’ll introduce (as usual) the various characters of the game. There isn’t a fixed release date yet, however the writing is basically all done (maybe some more events for the scheduler but nothing big) and the art is at good point too. This is one of the various “surprise projects” I mentioned in a previous blog post, stuff that was going on behind the scenes since long time (I was involved in this project starting from Summer 2016 but the game was in development since longer).

I’m sure some people will rejoice seeing a more cute/friendship-focused game, but for the others who like more sexy stuff, don’t worry, all the other games in production have that option!

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