Merry Christmas And Happy New Year!

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My dog Skipper wishes you Merry Christmas!

First of all, I want to wish you a Merry Christmas and Happy New Year!

Second, like every year, I’m running a promo sale with 50% discount on all games (except Seasons Of The Wolf) until the 2nd January 2015!

By buying direct you get the DRM-Free version + free Steam key :)

And now some quick random news:

  • The mobile port of SOTW is being harder than I thought. I also recently learned from Pytom (Ren’Py author) that he’s working on a new version of the framework which uses much advanced libraries (SDL2) that should be out Q1 next year. So I think I’m going to wait and try using that version which could improve the speed to an acceptable level :)
  • Queen Of Thieves and Planet Stronghold: Colonial Defense writing and art production is going very well. Of course, all coding is still missing! And I also need to do some big design changes. But if things keep going at this pace, I’m confident that at least one if not both games could be out next year, which would be great.
  • Nicole Yuri is also making very good progresses. I don’t want to jinx it, but it really should be out early next year!!
  • All the other games are making progresses as well, but like always I cannot say exactly when they’ll be out. Stay tuned!

Once again, Happy Holidays to everyone! :)

Posted in general, indie life, promo sales | 2 Comments

small indies growing…

IMG_3254
Otello has found a comfortable (?) place in the bathroom…!

Today’s blog post is a bit different. I want to talk about a side-effect of when small indies grow :)

Back in 2007-2008, I was doing some “research” on indie CRPGs and of course I’ve checked also Jeff Vogel’s site (Spiderweb games). He’s one of the most famous indie doing RPG, so I was curious to see how he was doing. I was surprised when I read in the official forums that “he used” to post there, but now he doesn’t even show up anymore. I was thinking “What? how is possible, he doesn’t care about his users?!”.

Now, several years later, I understand completely his reasons! When you start growing your business, when you have more titles under your belt, the things to do increase exponentially.

Just think what there’s to do for each game:

- support: that’s the biggest problem. No matter how fool-proof you made your registration/full version delivery, there is always going to be an issue with it. But not just that: hardware configuration problems, sometimes files are downloaded incompletely so people think are corrupted, false antivirus positives, etc. It’s just insane, believe me! Some indies I know have hired people to deal with that, but I honestly wouldn’t trust anyone (since I should give access to orders database, Steam keys, etc). So I do it myself…
marketing/promotion: I honestly don’t do much of this, but even in this case, there are many things to do. Send press-releases, answer journalists, do interviews, send press-copies, etc etc
social presence: nowadays is essential, so I try to post daily updates on Twitter, Facebook, Tumblr and so on. Is not a big amount of work each: but if you sum everything, starts to add up (5 min there, another 10 there, etc and voilà hours are gone!)
game production management: emailing people, checking what they’re doing, etc. Note that I don’t include the actual game coding in this part, and still is big!

OK I’ll stop here, I think you got it :D so what is happening is that (luckily) this year was very good for me, but also means that my “free time” has greatly decreased…and I don’t mean to be rude or snob people, but I won’t be able to answer anymore people emailing me “to chat”, or “to know how is going”, or asking “when game XYZ will be out” and so on like I used to do in the past. I simply don’t have the time anymore! :(

Of course I’ll still provide support for customers, I don’t plan to disappear from my forums, and will try to reply on the various sites (blog, twitter, Steam forums, etc…there are so many!) but it will depend on how busy I am in that moment.

I also realized that I’m spending really too much time in front of the computer: I want to stay more with family… the wife and pets :)

End of the rant! Now, for some quick update on the games, check those screenshots:

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The skills screen of Queen Of Thieves

attributes
Attributes screen, similar to SOTW one (work in progress)

I got new GUI art done by a new artist who did a great job in my opinion. Is still work in progress but you can see the “return of skilltree” that some players liked so much in Loren ;)

Stay tuned for more info next week…Christmas is coming! :)

Posted in development screenshot, development tricks, general, indie life, queen of thieves, strategy games | 6 Comments

PSCD – meet Lucius

lucius

It’s time to talk about the first robotic male love interest of my games! Before, there was only the female Tanya of Bionic Heart that was an android, but she was more human-like. Instead Lucius looks like… a real robot, as you can see above ;)

And here’s more about him directly from the writer:

Name:  Lucius
Nation of Origin: –
Service Branch:  Imperial Robotics

Description:
Built by Luna-Ferrix Industries, Lucius is a rarity; he is among the first generation of self-aware robots developed by humanity.  This isn’t to say there weren’t robots before as the RoboAnts demonstrate, but Lucius is definitely something on the cutting edge.  

Though constructed as a male adult, Lucius is innocent in his interactions with others.  True, he has the accumulated knowledge to draw on, but he has no context to place it.  As a result of this, he is very curious about what goes on around him, and will sometimes place himself in situations which, if he was human, would be hazardous to his health.

Lucius is a direct, if trusting soul, and still has some trouble distinguishing between turns of phrase and direct commands, much as the kitchen staff found out when he proceeded to bake enough pies to fill the cafeteria.

Lucius’ construction also raises some further implications.  Luna-Ferrix sees Lucius as the first in a wave of robot servants and soldiers which will net them a healthy profit, but other people wonder whether it is morally appropriate to allow one’s ‘tools’ to be aware to start with.  

However, despite others’ distrust, Lucius has shown himself to be a reliable, loyal person to those around him.

I am quite curious to see what people will think about his “romance story” :) I am looking forward to it!

Various games updates

Progress have been made on several games:
Roger Steel script is now 100,000 words long! Is still not finished, though :) The game will also feature a very particular theme song by Boossara (same singer of SOTW theme song).
PSCD script is at good point too (the main missions at least).
Queen Of Thieves art is being redrawn by artist and I’m very pleased by the results! Just take a look at the picture below, featuring the new female romances of the game:

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From left to right: Therjalla the elven healer, Moirgane the human bartender and Mary-Ann the human blacksmith.

Story-wise, the new writer is fixing the old script, so this part is going fast (since scenes have been written already, she can change some parts but doesn’t need to brainstorm/spend time thinking what to write for most of it). For the yuri romances I guess will take a bit more time. Anyway this time I want to release the game with both romances genders available, so to not repeat something like Nicole… At least there are “only” 3 characters to write! ;)

Posted in development screenshot, Planet Stronghold: Colonial Defense, queen of thieves, sneak peek, strategy games | 5 Comments