Queen Of Thieves – Moirgane


After the main characters introduction, in the next weeks I’m going to talk about the love interest. Let’s start with Moirgane, one of the three yuri romanceable characters:

More commonly known as ‘Girl!’ or ‘Hey you!’, Moirgane is the long suffering waitress at the biggest tavern in Ahkra. She has been working there for several years now and knows practically everyone in town because of it. No one has a bad word to say about her and she is very popular with her often surly employer.

Moirgane can be a little awkward when around people she is not familiar with, but she tends to warm to people quickly. She has a reputation for being kind and accommodating, something she is quite proud of although it embarrasses her to be praised in front of others. Many do not realise it, but the waitress is actually extremely intelligent and particularly gifted when it comes to working with numbers. She does not keep this fact a secret, but it so rarely comes up in conversation at a tavern that many assume she works as a waitress because she was too stupid to do anything else.

With her life largely dedicated to working and helping her family, Moirgane has almost no experience in love. She is fairly sure that she is attracted to women, but outside of that she has done nothing about any desires she has ever had. To her, she cannot spare time to indulge in love while her family needs her help. Perhaps one day she might be able to find someone to love but for now work is what she needs to keep focused on.

Quick update

This last week was busy working on PSCD again. I am at good point, my goal is to finish with the coding/design of all the cards and plot missions, then add some extra side-missions, a bit like what happens on open-world games.

In practice my main fear is that people would play the game on Easy, beat it and complain it’s too short: each battle in Easy mode could last between 8-10 minutes (on average, depends on several factors including player’s speed), so multiplied by 30 missions = around 300 minutes = 5h. This because differently from popular CCG games like Hearthstone, the computer plays INSTANTLY 😀 so you don’t need to wait for the other human opponent to make his move (which is what usually takes most time in such games).

I am talking of course about non-visual novel players, with less interest in plot. Because about that, with a plot over 200k words, a TON of characters to romance (if we include also the future DLC already announced, there’ll be more romances than Loren!), and also several choice that affects the ending texts/CGs, visual novel players really have nothing to worry about it 😉 So if you play it only as VN, it will be worth it for sure.

I’ll probably change the normal card into bronze, to make it more different from silver

But since it’s also a cross-genre with a card game, I need also to think about that. So, I was saying, the goal is to add some side missions to raise your resources/XP that will result in more powerful cards in battles, which will be needed especially in harder difficulty level, and will also increase playtime. Increase but not in a boring way, since I’ll design those side-missions with mini-goals or variant. One example would be to do scouting missions with Remi, and you’ll have Remi playable card only in those missions :) and stuff like that, so that would be fun to play.

Posted in Planet Stronghold: Colonial Defense, queen of thieves, roleplay games, strategy games | 3 Comments

The Queen Of Thieves – Thalia


Thalia is probably my favorite character of this game. Whenever she opens mouth, I laugh :) that alone is a good reason to like her in my opinion! But to know her better, read the writer’s official intro:

Thalia is the youngest and more rebellious of the Queen of Thieves’ children. She is short, scrawny and not particularly strong but she has been blessed with great agility. Throughout her life, she has used that skill to great effect to play pranks on her older siblings and overall make a nuisance of herself. She was the first to leave the family home at the age of fifteen and seek out a ‘better life’. Soon after, Thalia found herself working as an acrobat in a troupe of traveling performers. She was very good at it and soon found herself performing in front of many rich and powerful people throughout the world.

Her travels brought her into contact with many people and she found all of them interesting. As part of her exploration, she found making love to those new attractive people she met was the best way to get to know them. She slept with men and women of all shapes and sizes. Species was little barrier to her nor was social class. A performing acrobat was quite attractive to jaded nobles and she was more than happy to oblige their curiosity with her own desire for exploration.

There is little Thalia does not like about herself. She loves her body and loves how easy it is to get people to do what she wants. Discretion is not in her vocabulary and she has a habit of offending as many people as she delights because of her extremely plainspoken nature. Her boldness greatly upsets her oldest sibling and subsequently she often gets into arguments with Joanne over just about anything. When she gets into fights of any kind, Thalia’s usual tactic is to go for the most vulnerable area and attack it over and over again until her opponent yields. In the case of her sister, it is constant teasing that Joanne remains a virgin at thirty years of age. On the other hand, she does get very angry if she is ever accused of being some kind of whore because of her sexual exploits. She does not consider herself easy and hates that her sister accuses of her of such. The fact she is so cruel in return feels justified because of that.

Unusual in this day and age, Thalia is an avowed atheist. She refutes the existence of divine beings and will openly argue with those who do. She thinks priests exist only to extort money of others and that temples are just expensive status symbols designed to show off how much money a particularly religious order has. When pushed, she will accept powerful magical beings could exist but they cannot be gods since they clearly do not see and hear all like the priests claim.

When it comes to her mother, Thalia remembers little about her but that does not make her any less determined than her sisters to free her. Being such a lover of traveling, it horrifies her to think her own mother has been trapped in one place for twenty years and so she wants to free her to give her the chance to see the world just like the young acrobat has.

Other news

Regarding the new games, this week I mainly focused on PSCD gameplay. There’s the new card framework to test, so I’m focusing on coding/designing all the 30 base mission for the game, which would include all the enemies and various card abilities. With the coder’s help, we’ve already fixed a lot of bugs and added new features, so I’m pleased by the progress made :)

Once I am done with this, I’ll go back to Queen Of Thieves. But for that game I would need to wait anyway for the romance CGs and the writer finishing the routes and rewriting the robbery missions. Plus, I am using a modified version of Loren/SOTW framework so I know that one very well, and I thought was better to focus on PSCD framework testing first, since is something new and not yet finished.

So once again… I’m making a lot of progress, but for different games and on different aspects, so there isn’t one really close to being done. I laugh thinking about how many games I’ll be able to release all of a “suddenly” sometimes in the next months or next year 😀

Posted in queen of thieves, roleplay games | 7 Comments

The Queen Of Thieves – Kira


This week is the turn of another main character, Kira (the middle sister):

Kira is the middle child and often feels the pressure of such a position. During her younger days, she always found herself trapped between Joanne and Thalia when they were fighting. She sympathised with her older sibling’s desire to help them all grow up but she also found herself agreeing with her younger sister that Joanne was not their mother and had no right to act that way. In the end, she usually ended up siding with Thalia but occasionally she would agree with Joanne when their youngest sibling just went too far with her teasing.

When she was old enough to leave home, she moved to a town a few miles away from Triberg to work as a guard. She enjoyed the life very much. There was a comradery amongst the guards that she had not experienced before and it made her happy to live amongst such a large group in their barracks. Unfortunately, many of her fellow guards were into drinking heavily and Kira got into that habit too. While she is not an alcoholic, Kira finds it hard to stop once she starts. This has led to her getting entangled in several illicit liaisons with her fellow soldiers. On occasion, this led to brief but disastrous relationships, most of the time it just led to a very awkward morning and a splitting headache.

Perhaps her greatest weakness is a lack of belief in herself. Kira is rather convinced that she is stupid and that her love of alcohol just confirms it. Despite that, Kira really is not stupid but simply lacks the confidence to use what she was given. She often solved unusual cases when working as a guard but she fails to see it was because of her intellect that she did so.

As a rule, Kira finds being direct is the best course of action and his little foibles when it comes to using whatever comes to hand to succeed. She will use her strength and even her love of low-cut shirts to get what she wants. She finds it very easy to make friends although some do find her a little taciturn at times. Most of all, she badly misses the structure and feeling of community being a town guard gave her. Her sense of duty keeps her from abandoning her family’s attempts to free their mother even when it feels hopeless, however. In order to get that back, she is determined to succeed and woe betide any who gets between her and her chance to return to the life she loves.

Scripting games

PSCD intro scene it’s the only one I had actually coded so far…

I was so enthusiast last week about the good news that I actually forgot a very small detail… beside writing the stories and coding the gameplay, the games needs also to be scripted!! :)

What I mean by scripting? You know, every time in the game you see a new background, a character shows up, then moves on screen, changes expression, and goes away, every time a music plays or a sound effect is heard… behind it there’s scripting. All the writers I work with are quite familiar with Ren’Py so they know already how to place menu and use variables. But still, after the game has been written, and the logic/choices works, someone needs to add all those things listed above, the game scripting.

It’s really not a hard task: but it’s LONG! because you need to type all the commands and then test them to make sure you didn’t show a character flipped vertically hanging out from the roof 😀 (something that actually happened to me in some games in the past!).

So I’ve hired some people to do it for me to speed things up, this way I can focus on the game design and coding (what I can do better). In Queen Of Thieves case, the writer herself wants to script it, but it won’t delay much since all the main scenes have been written already.

In the end in last week I might have been a bit too much optimist about the times, since for example PSCD is over 200k words long, and scripting everything would probably take a month alone. Anyway, as always I’ll keep you updated on the progress!

Speaking of PSCD, in case you haven’t read it already in the forums, the generous Miakoda (the writer) offered to write more romances for the planned DLC so that there’s an even amount for all genres/combos! In practice, the DLC will have as much romances as the base game. Because of that will take longer to finish, but at least everyone will be happy.

Here’s the updated chart then:


I’ve seen some preliminary sketches for the new DLC romances and I can assure you that they WILL be worth it. Probably the best DLC I’ve done for all my games. I’ll also try to add some more gameplay/cards with it, but it’s too early now to decide.

Posted in Planet Stronghold: Colonial Defense, queen of thieves, roleplay games, strategy games | 2 Comments