Announcing Dead But Alive – South England

deadbutalive

Before you think “what, he has started yet another game?”, this game is not being developed by me, I am only publishing it. Also, this is not an announcement that “work has started on a new game”… but that the game is almost done! :)

Most likely in the next few weeks I’ll be able to start the pre-orders and beta testing. But what is exactly Dead But Alive – South England?

As the name clearly suggests, it’s about the zombie apocalypse. If you follow me, you know in the past I mentioned in my forums I wanted to make a zombie game. Well, a few months ago Highcliffe Media Publishing pitched an idea I thought it was cool, so decided to publish it. I might still do another zombie game on my own, but as you know, I have so many games going on that it won’t happen anytime soon.

Luckily, there’s this game now :)

The game pitch

Dead But Alive is a zombie survival adventure/simulation set in South England. A simple camping holiday for a former ex-military officer, looking to rebuild his relationship with his/her teenage daughter, suddenly turns into a fight for survival in a world devastated by the undead. Separated from his/her daughter, he/she must lead a small, ragged team of survivors, build a camp, scavenge for supplies and try to stay alive, all while trying to track her down. The game features a non-linear storyline with moral choices on despair, commitment and sacrifice.

status
the game “status screen” from which you can decide what to do each day

managegroup
besides the normal survivors, there will be some “VIPs”, like Caroline… yes you can romance her!

map
the map will feature different locations, each one with bonus/malus

As you can see from those screenshots, the gameplay will be very straightforward for those used to zombie/survival games. The main goal will be simple: scavenge for supplies, improve your camp and try to survive! It’s addictive and easy to learn, but it won’t be easy… And of course it includes more than 120,000 words of storyline.

Obviously, I made sure that there are romance options! 😉 So in the game your main character is “genderless”, meaning that the game plays from first person view, and your gender is never explicitly mentioned. This means that when you romance a male or female character, if it’s a homosexual or heterosexual relationship it’s all about how you imagine your character.

Another thing that you can clearly see from the art, is that this time it’s not anime. We thought a more serious style for the art was a better idea for this setting, so we’ve decided to not make it anime artwork. It’s lovely handmade and in FullHD.

This game does not use Ren’Py and porting it to Mac and Linux would have been very expensive. That’s why we’ve agreed to only make it available on Windows for now. Depending on how successful it is, we might make Mac and Linux versions later. Theoretically you could get it to work with Wine. We haven’t tested this though.

OK I think I’ve said enough about the game for now. Of course, I will do more posts about it later. As I said, game beta/preorders should begin shortly, so watch this space and/or my social networks for the announcement! :)

Posted in dating sims, Dead But Alive, strategy games | Tagged | 14 Comments

Queen Of Thieves “crafting”

crafting

In the screenshot above you see the “crafting” system I’ve just implemented on Queen Of Thieves. It’s nothing complex, and to be honest calling it crafting is a bit too much: you just place gems in the various items sockets, similarly to what happens in Diablo/Torchlight.

Anyway, even if simple, it’s quite addictive, both for casual players but also for nightmare-mode players. For the former because it’s just fun to place the various gems and see the stats go up. For the latter, because using the right combination they could find a new strategy to beat a difficult battle. I tested myself in an early catacomb level, and while leveling up to acquire new skills is what makes your party more powerful, I was able to beat a particularly difficult battles with gems alone (even if I used a cheat mode to get powerful gems early).

So in summary I’m very happy about the result, and I think was a good idea to add it. I think it’s balanced, because it can give you the edge in a battle but not completely change the difficulty.

And most importantly, since you can apply gem to any armor piece, it means that you can always equip the outfit you like most (as said before, the items you wear are reflected in the sprite in this game). Yes, everything started when users in forums wanted a solution to this problem! :)

I’m still unsure if to allow the gem-socketing for weapons too. I might need some more time to decide, but I think not. After all players have already a lot of stuff to customize!

This week I’ve resumed the catacomb exploration coding, hoping to finish it by mid-July at the latest. After that, I’ll only need to wait for the writer to finish the otome routes, and the artist to do some missing artwork but most of the work is done.

riddle

The catacombs will have “only” 9 levels, but I’m trying to make each level unique. Currently I’m doing the second level, which will feature a mad priest asking riddles thorough the level, like the one above. Obviously if you answer wrong…bad things will happen 😉

Quick update about the other games

This week made good progress. Just to name a few (there are much more but can’t list everything):

  • the intro scene of Cursed Lands, with the character creation done by talking to Apolimesho. Quite cool :)
  • more writing for Loren 2, though obviously it’s still in early stages
  • more writing/art/music for Never Forget Me (Always Remember Me sequel)
  • more Heirs & Graces scenes and CG sketches… very hot and with a good amount of fanservice!
  • more screens for the yet-to-be-announced yuri game. More fanservice for yuri lovers 😉

So even if the month of June is almost ended, it was a good month for the development, like May. Sooner or later all those games “in progress” will be finished… and it could happen that I’ll release 2-3 of them in sequence, since there are several that are “almost done”! :)

Posted in development screenshot, queen of thieves, roleplay games | Leave a comment

Heirs & Graces – Borges

borges

First of all, a new character introduction for Heirs & Graces by the writer:

Borges comes from a fairly well off family. Though not a noble by any means, he can’t say that he’s suffered any overwhelming hardships over the years. His parents, though not particularly strict, always had a certain path in mind for him. They helped him get a good education to become a doctor and still occasionally meddle in his love life in an attempt to get him to settle down. Borges has followed their plans for him as far as becoming a doctor, but he has a few minor issues with that second part. He’s put off talking to them about it however, figuring he has more important things to focus on at the moment– like treating Lord Sandor.

Borges isn’t an incompetent doctor by any means, but there are certainly more experienced ones that Lord Sandor could afford to employ. However, after going through several of them, Lord Sandor has stuck with Borges. Borges visits Lord Sandor directly and has become a familiar face to all of Lord Sandor’s employees. He is very polite and is well liked by most of the servants including Marcel, but he occasionally clashes with Vincent and Lord Sandor. He finds the two to be unreasonable at times and has made a point of telling them so. He is genuinely invested in Lord Sandor’s well being, but there is only so much he can do when Lord Sandor insists on keeping information from him.

Borges is kind and puts the well being of others before his own. He’s been through enough situations to know that he can’t save everyone, but he still takes it personally whenever he’s unable to help someone in need. He gets frustrated often, but tries to keep it to himself as he works through it. He’s usually able to talk himself into remaining positive, but Lord Sandor’s case has been wearing him down bit by bit. It’d be one thing if it was just the disease that he had to worry about, but Lord Sandor is definitely one of the most infuriating patients he’s ever had to work for.

Status update: panic! Or maybe not…

It’s June and I’ve made some accounting work, and noticed that my direct sales halved vs last year in the same period… :O However, I quickly understood why: so far this year I just released SOTW DLC and… nothing else :)

Nowadays is vital to keep releasing quality titles in this very competitive indie world, and I only released a DLC, so not even a full new game (even if SOTW DLC is quite long and complex).

I am in a weird situation in which I have a LOT of titles in progress, but so far none really close to completion (I consider a game close when I could begin the pre-order/beta testing phase).

The closest to being finished is without doubt C14 Dating, with Nicole yuri a second close. Then, depending how things go, Queen Of Thieves or some other dating sim (like Summer In Trigue, Heirs & Graces, etc).

Anyway, currently I only can wait for the artists/writers/coders and keep working on QoT since is the only game I can be actively participating in, for now :)

Posted in dating sims, Heirs & Graces, indie life | 4 Comments