longevity of a shareware game
June 27th, 2005 Posted in generalOn indieforum site my friend cliffsky asked an interesting question about market saturation.
Many people agreed that there’s no need to worry about them in indie market. I believe it so, even if I am not too enthusiastic about it. I believe it all depends on what COMPETITION you have.
Say you make another of those align 3 color game… unless it has a good graphics or at least some innovative ideas (very hard), you’re likely to sell close to zero
Same thing applies for all kind of games. If you make a basketball management game, and there’s little competition, you might continue to sell it for 10 years. But if after 2 months another similar game comes out which beats yours 10 a zero, you’ll sell much less.
Still, my first game USM was basically a soccer management game like the Championship manager series with only one advantage over it: the speed of execution. That was enough and is still enough to get some sales every month, after 2 years… ![]()
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