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Archive for September, 2006

One of the hardest tasks when making a game, is the difficulty level balancing. No matter what you do, there will be always someone that will say “game is too easy” and someone else that will say “game is too hard”! For this I think that a classic difficulty level setting in options menu should [...]

Sep 15th, 2006 | Filed under indie life, winter wolves games

Yeah I’m very proud, I finished USM2 player transfer for CPU controlled teams. They don’t make stupid move (as far as I could check) and usually they buy “good” players, of course keeping in mind their expenses budget and the other team willingness to depart from their best talents! Speaking about soccer, tonight there’s France [...]

Sep 6th, 2006 | Filed under soccer games, winter wolves games

Ok the last few minor bugs of Magic Stones have been fixed, so I officially released the version 1.1.8 with the new quest “Haunted Mines of Vox”. One of my favourite new avatar opponent is the mudman, pictured above. You’ll have to think carefully to beat them, because their special skill is to reproduce themselves! [...]

Sep 2nd, 2006 | Filed under roleplay games, winter wolves games