free thoughts of Winter Wolves Games programmer

Class leveling and more

April 18th, 2007 Posted in roleplay games, tower of destiny, winter wolves games

I really want to make hard to level in my game. I always hated the japanese RPG in whose you level every 5 seconds of the game… ! :) I prefer the AD&D approach in which each level is a hard conquest. It makes it more important, like you achieved really something worthwhile and not just “another of those 150 levels” :D

I’ll treat skills and levels differently though. Leveling won’t mean you can raise your edge weapon skills. A young level 1 fighter could reach 100 in edge w. skill for example, but would have less HP and know less special attack. So it would hit more often with swords, but would take less hits to kill him (since has fewer HP) and he wouldn’t know some really special attacks that I’m defining right now (some with damage over time effect for example).

Of course reaching 100 in any skill would be a rather hard task. So while in theory it could be possible, in practice would be better balanced. More likely for example to have 2 fighter with:

Fighter level 1 - 25 edge w. skill - 15 HP and basic attack moves

Fighter level 3 - 20 edge w. skill - 32 HP and extra attack moves that would make him a tougher opponent in battle

I plan to implement this system even for casting classes.

Related Entries


Elder Scrolls IV? disappointed
Yes after just 2 days playing it, I'm thinking to give it up and go back playing Everquest 2 instead. The game looks great, has great atmosphere, etc etc. Is not a BAD... (click title to view entry)

Fewer classes, but defined better
As someone suggested in my forums, perhaps is better if I have fewer classes to start with, but more difference between each other, more unique. He also suggested as example the fact... (click title to view entry)

you don’t know who you are!
You're a NPC! yes, you hear me right, you're a Non Playing Character! Lol maybe my friend gilzu drank too much beer or something... but I like that definition. About me, I like... (click title to view entry)

New Magic Stones quests…
As I wrote in this thread in my own forums, I'm evaluating the idea of charging a very small amount of money for each new Magic Stones quest, or maybe for 2... (click title to view entry)

You must be logged in to post a comment.