Yes finally after quite some time I am very close to its release, or at least a beta by next week.
The fact is that I got distracted by a nice game made by some friends at Sakura Games, called Mythic Adventure.
Nothing complex, just a simple plain inlay with some nice effect and a word game every 5-6 levels or so, but quite addictive. I wish them good luck!
Back on topic, I have made a major change in the Magic Stones battle system: I have “mitigated damage”. What it means? it means that now avatar will hit more often, but their overall damage will be lower.
Yes, if an avatar has attack 10 and the target defence 1, you’ll still see 30 damage or so, but if the gap between attack and defence is lower, there will be less chances that this will happen.
This way I think the game changes radically, together with the new limitation to Mannaz spell, that will replenish UP to 25% of total druid mana (not cumulative). I think the game is much more strategic now!