final conclusions on Fahrenheit

Ok so I’ve finished the game (yes was quick, but what logevity do you really expect from an adventure game??).

My conclusion is: great beginning, but then slowly turns into a boring experience because of the action scenes. They forced the hand a bit too much. I don’t care to press the buttons in the correct sequences, expecially when I’m trying to listen to important characters talking! I can’t even take a look at the art, so why they used motion capture, beautiful 3d models if my concentration when playing is all on those coloured button to press in the correct sequence?

I don’t know if they were forced by someone (publisher) or if they realized that otherwise the game was very short. I don’t care if is short, but don’t ruin the gaming experience at least!!! I had to use a cheat because I wanted to see how the story ended without having to become mad with those USELESS action sequences.

Strange that such a good initial idea and plot was wasted in such a way by very bad gamedesign decisions. If I’ll ever make an adventure game one day, for sure there won’t be such obsessive arcade action sequences…

Now that the game ended, I feel a bit lost. What’s up with Carla Valenti? I want to play more stories with her. I find her character much more intriguing than any Lara Croft honestly…!