Yearly Archives: 2006

Why all those clones discussion are pointless

Ok I’ll try to explain why all those “you cloned my game” or “that game reminds me of…” are absolutely pointless and why people say that instead that RPG game or that simulation game is very different.

A game is composed by gameplay elements. Let’s say in an arkanoid clone for example, there’s the ball, there are the bricks, the bat and so on. You can make variant of it (like adding puzzles or particular target to hits, or other gameplay element) but the problem is that if you’re going to make a casual game, you don’t have much space for your ideas.

Is much harder (I would say almost impossible nowadays) to come out with an original idea, using simple gameplay. Because with simple gameplay there are less gameplay elements. Instead in a simulation/strategy/rpg game, there are so many elements that the chances to make a “clone” are very very low.

So please avoid those pointless discussion. Unless people who made the original games want the other devs to stop completely making new ones, of course 🙂

Make a original game with simple gameplay if you can. The last one that was made is Tetris I think, and that was quite some time ago…

New year started well!

Yes, this new 2006 started really well. I have so many project going on that I’m excited 🙂
First of all my main goal will be to release USM2 in time for the world cup of Germany. USM2 was in development already since some time, but I had to rewrite the database engine. As it was the 1st title (Universal Soccer Manager), I want it to be running ultra-FAST even on really awful pc like Pentium 3 450mhz with 256mb of RAM 🙂
I should finish within one month max the new update of Magic Stones, then I’ll be working 100% fulltime on USM2, in particular in the match game engine.
I really believe I’ll surprise people with my idea, if I’ll be able to implement it as I have in mind…

Universal New Year Manager 2!

The year has started and I have some ambitious projects going on. The most important surely is USM2, it has been in development since 2 years but had too many breaks, mostly to finish Magic Stones that from the initial idea of a match3 clone became a full card/fantasy rpg game (quite a transition, heh?).
I have so many ideas to put on it! but of course the I need finish to release a good version 1.0 before the next World Cup. Then I’ll continue to update the game as I’m doing with UBM and other games of mine.