Lots of decisions

morgan-julietIn the final part of Heileen 2 I’m trying to make things less dramatic. Some of the dreams Heileen has are pretty scary, true nightmares. But they don’t really fit too much into the light theme of the first game, so I’m changing slightly direction in this last part.

There will be fun moments and even the endings with the most risky sins like Wrath or Envy won’t be anything too bad.

On the left, meet Morgan and Juliet. Yes, exactly, Morgan isn’t free… even if Heileen instantly fall in love with him. But who knows, maybe things will change through the story, after some events…?

I’m also trying to keep the player active through the whole story. I know that the original Japanese VN have VERY FEW choices, and lot of text, but I think as they are they can’t work well with the western audience (if not at all).

Beside, I too like to have more control over what is happening. I don’t like too much to ask myself “why the main character did that? it was stupid, I should have had the choice to do differently!”.

decisionsSo even during this last part, that in theory was a sort of “prologue”, I’m putting many menu with decisions that will affect (even if in some cases only slightly) the final outcome.

The most important part for the outcome will be the choices you made in the previous 21 dreams, but also what you will pick in this final part: so in summary there will be 14 unique endings (one for each Sin / Virtue) and a sort of early ending for a total of 15 unique endings.

But there also will be several subquest that are triggered through the game and are independent from the main story (even if to finish them you’ll have to reach the pirates part) and the final score that you can reach will be 100 (so 20 different quests that you can solve).

I believe with all that content the game will be quite replayable and long, maybe not as Bionic Heart (who is my longest and more varied game to date) but still not bad at all 😉

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