Introducing the main characters of Seasons Of The Wolf

althea-shea
Althea & Shea, the snow elven twins are the two playable characters of the game

During the game, you can play as one of the two twins. Like my previous RPGs, the main story doesn’t change based on who you pick, but the romance dialogues do.

Speaking of romances, this game will have one for each sexual preference. I know is much less than previous RPGs but I had to do this if I wanted this game to be out this year. I can always release DLC/expansions adding more romances later 😉

In this game though, differently from Loren, you can choose three classes: Ranger (the equivalent of Warrior class), Hunter (the equivalent of Thief class) and Druid (the equivalent of Mage class). So as you can see there will be more freedom of choices regarding your character class.

The character creation will let you customize your character, or pick some predefined builds (for those who want a quick-start). I am thinking to allow the same choices for the other twin: you can decide his/her skills or pick some ready-made builds.

The only restriction will be that both twins can’t have same Class, for balance reasons. As much as it could be fun to have two Rangers or two Druids, I am not confident that I can balance the battles for such situation. I might still allow the option for the more adventurous players, displaying a big warning though!

While I haven’t decided yet how the gameplay will be outside the battles, I plan to have a map with more “free roaming” than Loren’s one, have randomized encounters in specific places, some opportunity to grinding using a new system which I called “leveled grinding”.

In what it does consist? Let’s say that the plot is divided into “key points” that you must reach to advance in the story, and of course we’ll have different difficulty levels.

In practice:

beginning -> until key point of the story 1 = you can level up skills up to tier 1
-> until key point of the story 2 = you can level up skills up to tier 2
-> until key point of the story 3 = you can level up skills up to tier 3
this way maybe it would be possible in Easy/Normal mode to not reach the level cap for the next “key point” but still be powerful enough to go on, while playing in Hard mode it would be recommended or maybe even needed to get past. This system would let me balance the various fights much better since I would know exactly which skills the players CANNOT use in certain battles 😉

…and the other games?

Ahem, I have a good and a bad news. The good news is that Nicole will be a much bigger game than I thought (only the otome part will be over 100k words!) and Roommates background artist has started working. The bad news is that for sure I won’t be able to release those two games soon, because there’s still quite a lot of work left to do.

If I really must give a date, I’d say that probably one of the two games should be in beta towards the end of August, but I’m not 100% sure of that… so please wait, I assure you that will be worth it!

8 thoughts on “Introducing the main characters of Seasons Of The Wolf

  1. Wyvern

    So whichever of the two PC options you don’t pick will still be present in the story as an NPC? That sounds pretty cool! (And potentially tricky to program.)

    Reply
    1. admin Post author

      Yes exactly. Well it’s only a matter of referencing it to the “other” in the story and so on. Yes a bit tricky but cool 🙂

      Reply
  2. PandaKirby

    Just a quick question. Is the twin that you don’t choose one of the possible romances? It would make for some interesting dialogue.

    Reply

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