In the image above, Tofu is looking for the Summer that didn’t arrive at all here
I know, usually during Summer I complain because is too hot and I can’t work. Well, this year, at least here in Italy, I really can’t complain about the heat… in the whole month of July there has been an average max temperature of 24-25°C where I live!!
Anyway, I’m only a bit pissed for my vegetable garden, because tomatoes don’t grow up well in this climate, but at least was able to work just fine 😉
Seasons Of The Wolf update
I’m making progresses, I just uploaded a new version recently, even if of course the story still ends at beginning of ACT 3. The biggest improvement is the new computer AI, which now can use a variety of skills like your party does. For now I only updated the AI of a few of the random enemy encounters (the four families of Dingirra) since I didn’t want to change too much what I have already done.
Speaking of gameplay I also completely changed the way traits work: after a long discussion in forums with testers, having the traits unlocked by specific attribute levels wasn’t making much sense, it was like getting Constitution to 50, only to get a bonus that gives even more HP (Constitution attribute indeed already influences the HP).
With the new system instead, you “spend” one of the skillpoints you get leveling up to unlock the trait. Traits effectively become a sort of permanent passive skill, and offers more variety, since for example you can give a HP bonus to a Mage, or a SP bonus to a Warrior.
Also I changed the way they work for the ones giving bonuses to the base stats: now they scale based on level. For example Toughness doesn’t give a generic +15% HP increase, but adds 3HP every level of the character. This should prevent the traits to become too much powerful… at least in theory! 😉
Art-wise, I got some very nice backgrounds like this one:

But sadly not much else, since the artist working on the tileset is currently busy with another project. I also have a few enemies and backgrounds still missing, so let’s say that things will go a bit slower until I get the new art, but I should be still able to code the new enemies encounters while I wait.
Last but not least, people who follow me on twitter already saw some interesting images about an unusual (for me) game in the works. I’ll make a proper post later when I have more stuff to show, but for now enjoy this:
Mizuki and Samuel. The uniform style should give you a hint about what game world the game is about… 🙂

Boy, when Bioware said they were going in a different direction for the next Mass Effect game, I didn’t expect it to look like the bottom screenshot. 🙂
Haha thanks 🙂
Clearly, the bottom one is for a game of tomato-growing simulation game in a farm owned by cats. The hoomins in the screenshot are just there as a diversion. 😛
Dang how did you know about it!! 😀
Are those two the police force antagonists for your zombie yuri game?
No, not zombies 🙂 You should recognize the familiar look of the suit with one of my other games… 😉
No offense, but your cat’s face freaked me out in a “WTF?!”kind of way. Where’s his/her mouth?? o_O
I know those uniform are from Planet Stronghold. There, I’m the first to get it right. Do I win anything? 😀
Haha is a very close up so her mouth was blurred somehow 😀
Yes is from PS, but sorry you win nothing since I’ve been talking about the game already on twitter and in my forums 😉
So the sequel to Planet Stronghold has a new artist?
No, this is a prequel game 🙂