In the screenshot above: like the old times, fighting malfunctioning Roboant in the tutorial battle!
Time for an update on the RPG I’m currently working on (personally, I have other writers working on other games right now, like Volleyball Heaven and other “secret stuff”).
Last month I ran a short alpha-testing in my forums (though it was open, everyone could try the prototype) to get some early feedback on the combat. It was very useful since I already added some tweaks/features. In case you missed it, you can still try the prototype here: https://www.winterwolves.net/viewtopic.php?f=37&t=4153
It’s slightly outdated since I’ve changed a few things on my side already, but of course if you find more bugs or have suggestions feel free to let me know.
I think in general the RPG part of the game it’s at good point, of course I’ll do a lot of tweaks and updates like I did for my past RPGs during beta, however the base/core system is there. Now my goal is to get the isometric map working so that I can playtest myself all the missions (and side-missions) of the whole first chapter.
Currently the plan is to have the game divided into 4 chapters (not all of same length!) and have the game demo end at the end of 1st chapter with one of my usual cliffhanger scenes 😉
The main difficulty is that I’ll have to deal with a lot of things plot-wise:
- the fact that you can begin the game either as loyal or rebel
- the possibility to continue an existing romance, or start a new one (either with old/new characters)
- using the non-combat skills to solve the missions in various/different ways
- and last but not least, some more branching scenes depending on the choices
while the RPG part of this game is complex, I’d say that the plot part is not easy either! So I am first planning everything before I jump into writing scenes that maybe I have to discard later on, because I didn’t consider this path or this variable or this plot hole and so on. Maybe it doesn’t seem, and you probably won’t even notice while playing the final game, but it can be really complex and drive you nuts, believe me!
Once I have the first draft of the plot finished I’ll then start scripting the game and at the same time also code the various battles and quests, and probably add a few more along the way since I always get an inspiration to write new sidequests as I code the main game. My goal is also to have personal quests for each character, since it’s also a classic of RPG (and almost all my RPGs had this personal quest feature).
I still don’t think I’ll have the game beta finished before end of year, also because I hope to be “distracted” from working on this because I need to publish Corona Borealis and Volleyball Heaven since I know many people are waiting for those games as well 🙂