The Beastmaster Princess update

If you follow me on social networks, you already know that recently I had some serious eye issues. Luckily it seems nothing irreversible, but I should do a surgery to go back seeing well, so for now I’m thinking what to do. I can still work, but it’s becoming rather difficult.

Anyways, this is not an excuse, and indeed I’m happy to report that I’m making good progress on The Beastmaster Princess. The editor finished the third chapter (there are five in total) and we’ll also be able to put a harem ending (which seems one of the most requested feature recently lol).

Script so far is around 90,000 words (probably final count will be close to 100k), thus the game won’t be as big as ToA: An Elven Marriage, also because in the end there won’t be any RPG part. However it has plenty of romances, cool scenes and some cameos. For example below:

Myrth is hot as usual, but even our protagonist isn’t joking

The events of this game take place before Loren’s events, and since in the story the nomads will need to travel to Grandtree, there’ll be Rei and Myrth cameos.

I kept the story simple, with choices that changes the scenes, in particular if you unlock certain CGs or not, but if you play to get a romance you won’t need any guide. Instead if you want to maximize ALL the romances, get the harem ending, and also solve a little detective minigame (see below) then yes, will require more efforts!

During chapter 3 there’ll be a sort of detective minigame (my apologies for the typo)

In summary, I’m making this game so that the casual player will be able to see most of the content and get most of the achievements, with only a few things that will be more difficult (but not as difficult as to get some of the After Midnight endings, for example).

The game CG are also being finished as I’m writing this post, hopefully for the end of the months I’ll have them all. So, in summary:

  • 100k words long plot (estimate)
  • male/female protagonists
  • 4 romances + bonus harem ending
  • 4 pin-up CG (love interest alone) + 4 love CG x 2 (male/female protagonists) + 4 ending CG x 2 (male/female protagonists) + 2 harem CG x 2 = 22 CGs in total!
  • each of those 22 CGs will also have a censored version for those who don’t want to see any nudity

I think that’s not bad at all for a $15 game!

Estimate release

Now that’s the big question. I think if I can keep working like this, despite everything, the game beta should be out around February, and the final game March/April at the latest. With all happening lately, I’ve given up the possibility to have a combat/RPG part (need to minimize the amount of time spent in front of the monitor), so that should speed things up.

That’s all for now, towards the end of the month I’ll do my usual “end of year” post and give you my best wishes!

6 thoughts on “The Beastmaster Princess update

  1. Beckett

    Please prioritize your health and don’t worry too much about deadlines if you can. I’ve always enjoyed your games, and I’d rather you delay or minimize working to give your eyes the best shot at recovering fully than take the chance that something may go wrong, and possibly make it hard for you to release new games in the future. We can always replay your past games while we’re waiting!

    Reply

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