Once again a user feedback turned into a cool new feature for one of my games, Magic Stones. He simply asked “what’s the point in collecting 3-4 times the same avatar stone if you already have it? does it increase the avatar’s power?”
Before this last update no, but now I added it 🙂 the update isn’t released yet, but I am already testing it and works great. This solves also the problem that got correctly reported in some review and users comment: once you got more powerful stones, you stopped using the low level ones.
Now what will change? every 10 stones of same avatar collected, the avatar will get one level of experience. Each level multiplies the avatar power by his value: so a level 3 avatar will have his attack, defence and hitpoints multiplied by 3!
A humble Stinging Swarm that had defence 3, at level 3 will get defence value of 9, making it very hard to kill.
Now I have to see if this new rule has too much impact on the gameplay… more info soon!
Author Archives: admin
This time was a good advice…
Yes I must admit that the newsletter signup trick that I read on indiegamer was right. Even asking other developers, their signup rate increased a lot.
The trick consist on placing on same download page a form to enter the email to signup for the newsletter. Some even put a button “download” just right to the inputtext field, so that the signup is always optional but it may mislead the user to think that he actually MUST put a valid email to get the download (like some portals are doing right now).
I just put the signup a bit below the server selection, because I want to clearly state that the signup is entirely optional. I don’t think that getting uninterested people signup can benefit anyway to get sales… maybe I’m wrong 🙂
Cat-blogger fight

I really like Goodsol blog, expecially when he posts cats pictures (yes I’m more a cat person, even if I like dogs too). Today I’ve decided to fight back and I post a picture taken from a kids game I made some years ago, Ignazio The Frog two nice cats I found on a trip in Austria.
No I didn’t took them with me, since they had someone nearby that was taking care of them pretty well 🙂
Piracy helps sales!
That’s the biggest bullshit I’ve ever heard 😀
A guy in forums, the one who made Motorama has 60Gb/day of downloads from warez sites. That will surely help him!
The PC market retail sales are going down like never before. Surely the fact that any game is easily available to download from BitTorrent, will help the market to survive.
In the meanwhile consoles are going up. But don’t be fooled – the fact that is much harder to pirate a console game, doesn’t have any impact!
Yes sure! 😀
Doing everything but working
Yes, it seems that for some people, everything is just an excuse for NOT working on your projects. Is really weird that for some reason I never read any of those “very useful” blogs or articles about personal motivation and still released quite some good titles in just 2 years.
Is just waste of time. Fire up Visual C, Photoshop or whatever. Do even some marketing looking for new links or ideas on internet, but don’t just post in forums or read stupid blogs that will promise you’ll become a living god in short time…
I really think that motivation should come spontaneously from within yourself. Is not reading bullshits like “earn 1 million in 30 seconds” that you’ll find motivation at all.
Many people are in indie business NOT for passion, but just for money. And curiously I think that those are the one who will earn less money in the end… 😀