Yes, I’m finishing the character screen. It come out very nicely. This time I planned it carefully on paper before starting to program it 🙂
I must say that was much better! another lesson learnt… plan every screen carefully on paper before start drawing all the various pieces of interface, otherwise you’ll spend much more time for corrections!
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More fascinating pics
Today went to drive a lot and I’m broken. So I’ll just post another pic of a beautiful witch in my next game 🙂
…who said that witches are all old and ugly? 😉

Adult games
I’m not referring to porn games 🙂 but to games playable only by adult people because they’re usually more complex than the standard casual games.
Magic Stones will be one of those. No worries, if you played any RPG or strategy game before, it won’t be much more difficult to learn (at all).
But it will have what i call deep gameplay: lot of items, monsters, spells, etc. I plan to expand the game even after is released with new additions.
With this move probably I’m cutting out a large piece of market (the so called “soccer-moms” and childrens) but unlikely other devs I’m making games because I like to make them.
Earning money isn’t my primary goal, for that is much better making websites or other cd-rom stuff (like this one).
To me, the people quitting their daily job to live with shareware (and maybe they even have a family to mantain) are completely crazy… it’s simply not possible nowadays 🙁
Well, time to show you another piece of art taken from Magic Stones. This time is a … succubus!

One-week games
Found very interesting the reading of Goodsol post about how he did a one-week game (Freecel) and he managed to make more than 50.000$ in 9 years. That’s about 5000$ per year and isn’t bad for a game done in 1 week.
However, as the ultra-pessimistic princec pointed out (but in this case he’s right), he is an exception to the rule. No game done nowadays in 1 week can hope to get even close to 1000$/year. Otherwise, anyone would be doing it and everybody would be happy, no? 🙂
In game order form
I was looking at Reflexive stats for my game UBM (reflexive is a very good portal, with real-time stats for developers). I was surprised to notice that about 90% of orders come within the in-game order form and only a few using the traditional webpage!
I really didn’t expect a so high percentage. Hope my vendor Plimus add the in-game purchase option soon, it seems that is a very common system… 🙂