LOL ok the post title is a bit crazy… but I got that suggestion recently from my forums that says:
I have another suggestion though: what about a serie of “mercenaries” or heroes ? like in suikoden games. You have a finite number of character to explore the dungeon, so anytime you go back to your home village you can rebuild your party.
That opens the game to new strategies. For example one level there could be some really tough long-range fighting monsters, so you should make your party only with long-range classes like rangers or spellcasters.Â
Well I must admit, that isn’t a bad suggestion at all. How many times you’ve started again the whole process of “Character Creation” in party-based RPGs because you thought “hmm no this class/races combo doesn’t fit my tastes/playing style, so I’m going to try again with different choices”.
This method would be very good to solve this “problem” and also be quite innovative. I am thinking to implement it this way: you have a number of characters to choose/create when you start a new game, like 20 or even more. Then you can pick 6 characters from those 20 and go adventure in a tower level. You can then come back and maybe replace some characters. Of course they all start with zero XP, and those who stays “at home” don’t get XP. Maybe you can train them in something, but have to test well this aspect, because I don’t want the heroes staying at home to get more powerful than the one adventuring and killing monsters on the field!!!
Anyway, is a very good idea and I’m surely going to implement it somehow in the game!


