Tower of Destiny classes

Ok so in previous post we saw the races you can choose to create your character. Let’s see the value of each attribute, and what is their influences on the gameplay:

character attributes

As you can see there’s a net division between Fighting Attributes and Casting Attributes. This won’t mean the game will be only hack’n’ slash, but I didn’t put the classic attributes like Charisma for several reasons:

  1. I don’t want to have a system that uses the same old attributes and rules (AD&D anyone?)
  2. This game will be a dungeon (in this case Tower) exploration. Not hack’n’ slash but surely lot of battles to solve your quests, but I want to put also logical puzzles, specific tactics to use vs different enemies, etc.
  3. There won’t be many dialogues, there will be a main plot and quest/subquest but honestly since you have a party, you won’t be able to influence the outcome just because your leader is a sexy dark elf. Maybe I’ll do that, but in another game 🙂

And here goes the classes table:

tower of destiny classes

There are total 12 classes. I wanted to put a mix of the classic ones (druid, wizard, paladin, ranger) with some new ones like mercenary, adventurer. I’m currently checking the default skill of each class but probably they are almost definitive ones.

I realize that those gif screenshots aren’t the best, so if you want just bookmark this pdf link: http://www.towerofdestiny.com/gamedata.pdf

I’ll keep updating it with the storyboard of the game as soon as I make new changes, so you can read it surely better than gif images… 🙂

Leave a Reply

Your email address will not be published. Required fields are marked *