Category Archives: volleyball heaven

Planet Stronghold 2 Cast: Prince Cliff Neuville

Prince Cliff was the first male gay character to appear in my games. I really like his design even if I know some yaoi fans prefer more muscular men. But you haven’t seen Cliff naked yet! Even if you wouldn’t bet on it, he has some nice muscles too. You’ll see, since Planet Stronghold 2 will feature optional fully naked romance CGs!

Prince Cliff Neuville

Prince Cliff has very little in common with his father, King Oscar. Cliff is very tolerant about the alien races and will always seek a compromise or even an alliance over a full scale war.

He is a daydreamer; more interested in culture and the arts.Β Though he isn’t a skilled warrior, don’t mistake Prince Cliff for a weakling or coward. He is a cunning strategist and will react to any threat to himself or his people with maximum force.

If you chose to side with the rebels in the first game, Prince Cliff imprisoned his father and took over the colony’s command in consort with Queen Shiler. After the final victory, Shiler returned to her people and while the two continued to have a good relationship, Cliff couldn’t help but notice how quickly new Maradan towns appeared.

If you sided with the Empire, Cliff would be imprisoned at the end of the war by his own father and sent to a prison on the planet Omega. However, he disappeared as soon as he arrived and nobody knows what happened to him.

If you started a romantic relationship after the final victory, Joshua and Cliff were burdened with additional responsibilities. Despite this, they were determined to make their relationship work because they knew it was special.

Volleyball Heaven Update

As you can see from the screenshot above, this game language/theme is much more mature than my usual ones!

Since I announced this game, a lot of things happened. I will assure you though that this won’t be another “cursed” game (I’m talking of course about the canceled Nicole yuri). Also because the story is fully written already, but there are so many outfits/scenes that scripting is taking a while, and also writer is reviewing and polishing every scene.

As I already said it won’t be out this year, but next year for sure! It will be my first title with very mature themes (and not just in the super hot romance CGs but also language, etc) so I’m curious how it will do.

The pre-match show featuring the two team

Contrarily to what I said before, a “full Visual Novel Mode” version won’t be possible, but this only means that the scheduler will always be present. You’ll be able to skip the match completely with an instant result.

The gameplay will matter to reach certain achievements but in general, you should be able to unlock all the romance CGs. I also know the writer is preparing a full walkthrough πŸ˜‰

Mid-Year Point of Situation


Planet Stronghold 2 character creation: pick custom skills

We’re mid-way through this 2018 and I wanted to make the point of situation. As you’re well aware if you already follow me, this year I managed to release two games already: Cursed Lands and Love Bites.

So, what’s next ? Let’s see!

Planet Stronghold 2

This is the game I’m working on mainly right now. It’s another RPG, and I’m just at the beginning (you can see a screenshot of the character creation) so don’t expect this to be out this year (but should definitely be out next).

I’m having fun so far, even if I’ll need to rewrite a good amount of code to follow the new rules (different shot types for example). The game story is currently at 50,000 words, with a general plot outline andΒ a few character scenes done, but I’m still tweaking it.

While this game won’t be another 300,000 words game like Cursed Lands, it won’t be a small one either (I don’t know yet but probably still around 200,000 words).

So as you can see there’s still a lot of work left to do, both coding and story-wise!

Corona Borealis

This will become my first really TRUE small game in a while πŸ™‚ However I’ve asked the writer to add a few more texts to develop the characters personalities more and get to know them better.

I don’t know yet how long will take to finish this but I think it could be out before end of year.

Volleyball Heaven

In this case the romance CGs are taking longer than expected, but as you can see from the close-up preview above (yes that’s zoomed in, despite the quality, the image is much bigger) the final result will be worth the wait πŸ˜‰ also in light of recent events, we’re going to have the game playable both in censored/uncensored mode. Before we didn’t think to provide a censored / tame mode, but in the end it’s probably better to do this so will reach a broader audience.

To do this we need to do some minor adjustments both to the CGs (provide a “covered version”) and texts.

The game scripting should also start very shortly and I’ll be posting some screenshot previews as usual on the social media when I start testing it myself!

My 2018 Goals

Political intrigue! Hot milfs! Cursed Lands has it all!

First of all, Happy New Year! Let’s see what I hope to achieve this year.

Considering how went in the past years, this time I’ll try to be more realistic. Of course two games already in progress (Love Bites and Cursed Lands) should really be finished this year, plus some more possibilities:

Cursed Lands – I don’t know exactly when it will be out, because with RPGs is really hard to set a good estimate release. Let’s say I get all the writing by June (just a worse-case scenario). The game should be finished by Fall of this year, even considering long time to do balancing, etc. Of course as soon as I finish the second act/full moon, I’ll update the current beta version.

Love Bites – Even in this case I can’t say exactly when it will be out, but since it’s not a RPG, once I have all the writing should be a matter of weeks. I want to be a bit more optimistic and say Spring in this case.

Volleyball Heaven – like above, in this case while the writing is basically done, there’s still a lot of art to draw, and do the scripting of the whole story. So it depends on those two things mainly, plus some extra coding required. I think that Summer could be a good estimate.

Anyway just looking at the last title above, I hope you understand why I’m done announcing games: even if VBH writing was 99% finished when I announced it, it was last Summer! And the estimate release is this Summer. One year. For an almost finished game. And it’s honestly nobody’s fault, everyone involved worked hard on it, just a series of bad luck happened.

That’s why I won’t talk about the current games in progress and it was a mistake doing it in the past.

I can also say that I have a few ideas for some SHORT GAMES ™ that I could write myself with an editor’s help. Of course for my standards “short game” will probably mean at least 70-80k words lol

And then there’s Planet Stronghold 2, I didn’t include it in this year of possible releases only because I honestly don’t think I’ll manage to finish it. After all I am already doing another RPG this year, and after I finish it I’ll probably need a few months to recover. So an early next year release it’s a more likely outcome for PS2. But you never know what’s going to happen πŸ™‚

That’s all, and Happy New Year again!

2017 and you never stop learning from your mistakes

I’m writing the naga storylines now and yes, I’m having fun!

I decided to break my “a new post every 2 weeks” rule today, and will also do another the 5th of January to make the usual two posts where I review the year and I write my goals for upcoming year. It’s a tradition and I don’t want to stop doing it πŸ™‚

Let’s start from what I posted earlier this year, my goals for 2017.

What went bad

Well, I did release Amber’s Magic Shop. I didn’t finish Love Bites, but at least it’s half done. And even if it’s not finished, Cursed Lands it’s at good point and I’ve personally invested at least six months of time on it (only the character creation phase with the custom portrait generator took me over a month to code). So even if I haven’t anything else finished doesn’t mean that it was a unproductive year, not at all!

Regarding my only release, Amber’s Magic Shop. The game didn’t do bad, and to be honest in current climate where you’re lucky to break even, it did much better than the average, but still… I have the feeling of a missing opportunity, that it could have been something much bigger.

I know the game got several complaints about the writing (especially on Steam) but I don’t want to talk about the writing quality itself but my own mistakes. First of all, doing a new game genre like a crafing/sim game, and having the story written BEFORE the gameplay. That was a totally stupid move and I am banging my head on the wall every time I think about it. Second and related to this, if I do a dating sim or a visual novel, there’s no problem in using external writers, but if I do a game where the gameplay is so interwoven with the story, I HAVE to write at least the storyboard myself. Otherwise, as many people pointed out, the story feels too detached from the gameplay.

Still, as I said it could have been much worse. Many people loved it, maybe I’m being nit-picking, not sure πŸ™‚

What went well

Planet Stronghold: Colonial Defense manga version. I was unsure if to do it or not (investing a non trivial sum of money to redo almost all the art of an already released game was risky) but the reception was amazing, and the sales increased by 300% (so now are in line with my other games more or less). I’ve said it many times: you won’t ever see me do a game with non-manga art again! πŸ˜€ I also felt relieved because I thought both the gameplay and writing of that game were good, and the results of the manga version just confirmed that the main/only issue was the art style.

Roommates extra nudity/sexy patch. This time was a smart move since the costs were much smaller (the original CGs were just edited and not redone from scratch, so much less work involved) and people obviously liked the possibility to (re)play the game with optional sexy content. I might try it again with other games but depends how quickly/cheaply it can be done.

Cursed Lands. As very often happens, some projects remains are there, unnoticed, slowly making progress in silence, I even forget about them, until one day I check all the writing already done and I’m like “DOH! this game could be finished relatively soon!” and then I start working on it full-speed (also because I don’t like to stay idle as you guessed). The game is in beta and so far people seems to love it, even if of course it’s still early days. I know for sure that we put a lot of effort in it πŸ™‚

Volleyball Heaven. Yes the game is not even in beta yet, and there’s still all the CGs to do, but I was particularly happy how the new writer finished all the story in basically 3-4 months! It’s also a very different game from my usual ones, so I’m curious to see how people will react to it. An experiment, but personally I like it. Hopefully you’ll like it too.

In Summary

Things didn’t go as planned, and I’ve learned a lot of things which should prevent me from doing the same mistakes in the next years. The main thing will be to get back writing one game a year myself with help of an editor.

This will also help me reduce considerably the amount of games I’m working on at once, because I noticed in the last months that I’m being too much stressed and health comes first.

It’s also “fun” for me to see how there’s a sort of pattern for my work which repeats almost every two years, alternating a good/lucky/productive year with a bad/unlucky/unproductive one:

2012 Loren+DLC, good
2013 Nicole, bad (not for the game, but because I just released one simple dating sim and it’s not much in a whole year)
2014 Roommates and SOTW, good (probably my best year ever since both games did great)
2015 No games, very bad!
2016 Five games!, very good
2017 One game, bad

The good news is: based on that “magic pattern”, 2018 should be a good year!! Let’s hope it is. Happy New Year to everyone!

Happy Thanksgiving + Promo Sale

First of all, to all my Americans followers, Happy Thanksgiving! πŸ™‚

I am doing a sale on itch.io: https://winter-wolves.itch.io/
And of course on Steam: http://store.steampowered.com/search/?publisher=Winter%20Wolves

Every purchase on itch.io comes with a free Steam key. You might have also noticed that I started pre-orders there for both Cursed Lands and Love Bites. Usually I don’t like to do pre-orders much, but in this case both games are in a very advanced state (as you know if you read the previous blog post) and since some people asked, I thought to do it.

Some news

In the image above, one of the animated intros of the various vampire boss fights

And now some updates:

  • We’ve decided to use the same artist who did the PSCD manga version to do the romance CG of Volleyball Heaven. So you know what to expect… HOT STUFF!
  • I’ve finished coding the four “vampire lieutenant boss fights” for Cursed Lands. Each boss fight can be won peacefully using social talents. Or if you want, you can just exterminate them all and get the achievement of “vampire killer”! Expect a beta demo featuring a good amount of the game story next month.
  • I’ll make a beta build of Love Bites as soon as both Viktor and Sabrina routes are fully finished (only the romance CG and a few minor scenes left). Maybe I’ll announce it even in next blog post.

That’s everything for now, but hopefully next time I’ll have some more good news πŸ™‚