Category Archives: planet stronghold

Word of mouth power

Imgp8159

First of all, let me say farewell to my cat Orfeo, 7 years old. Found him dead on the road nearby our house 2 days ago 🙁 Man, how I wish I could get a house far away from all the roads and crazy drivers…

Word of mouth ?

Getting back to the post topic: word of mouth is really one of the most powerful marketing tools available for indies. Very few indies can afford to spend lot of money on advertising, and many don’t get covered by the biggest review sites. Of  course, some do, but mostly indies doing games in popular genres, not “niches”.

As a visual novel/dating sim author, is quite hard to get covered. Even Planet Stronghold which is mainly a RPG, probably didn’t get much coverage because of the “excessive texts” problem. I remember a reviewer politely emailing me, saying that they would rather not cover PS because they would have to give it a bad rating because it has “too much texts”.

I believe it wasn’t just the text amount though, but also the quality, since Loren The Amazon Princess RPG has over 175,000 words of texts but so far nobody said “it has too much texts”… 😉 Did I mention I’m not going to write directly any of my games anymore? ok good!

Anyway, what happened this month? In some very popular RPG forums, people discovered my game Planet Stronghold. Here are the forums threads:

http://www.rpgcodex.net/forums/index.php?threads/mass-effect-gaiden-planet-stronghold.70928/page-8
http://www.rpgwatch.com/forums/showthread.php?t=16777

Let’s say that in the beginning the tone was definitely NOT positive towards my game 😀 But on the other hands I could understand since they were comparing it to Mass Effect 3! But then… something incredible happened! Some people realized that behind the manga artwork (which somehow is associated with younger audience, like if is a negative thing!) and the slow beginning, there was a full featured RPG with armor, resistances, different attack types, skills, moral/ethic decisions and so on, and some of them started to be literally enthusiast about it!

Of course, despite what they say, I know that my game is NOT better than Mass Effect 3 🙂 But I think that it offers something that most games nowadays don’t include: gameplay. The few AAA games that have been successful in recent years, beside top production values, also include lot of gameplay/innovations.

Anyway, this month’s sales for Planet Stronghold have been much higher than normal, thanks to the “word of mouth” started by those threads but also by other people talking about it as a consequence. I got many new members in my own forums, and got suggestions for the sequel. I even got a journalist from RockPaperShotgun online magazine to play it, and while I don’t know if it will be actually reviewed (so many good indie games out recently), before it was always ignored!

Sometimes, to have some “success” (modest in my case, of course) you just have to be patient and wait. Make the best game you can, and then be patient, because remember, not all the indies have quick success stories like Mojang.

One last thing before I forget: Loren version 0.94 is now ready! Get the update here, and the full changelog in my forums.

Show Me The Sales

Show Me The Sales” is an indie initiative promoted by my friend Cliff of Positech and other developers. In practice is a time limited sale where you can get many indie games at very discounted prices. The games list includes:

Planet Stronghold
Evochron Mercenary
Scoregasm
Space Pirates and Zombies
Mr Robot
Project Aftermath
Magical Diary: Horse Hall
AI War: Fleet Command
Gratuitous Space Battles
Solium Infernum
New Star Soccer 5
Revenge of the Titans
Frayed Knights: The Skull of S’makh-Daon
Smugglers IV
Frozen Synapse

…and many more!

As you can see there are many interesting games for all tastes, including my Planet Stronghold RPG game with a generous 60% discount. I also updated the game to use the latest Ren’Py build even if this caused a few problem/bugs, so make sure you download the latest version, the 1.4c!

Even if the promotion was live since monday, don’t worry: it ends the 28th of November so there’s still plenty of time to buy the games. Now about my currently games in progress, I’m pleased to show you this:

Mainmenu Gallery Credits

Yes, in the gallery above you see the main menu, the credits and the gallery screen of Flower Shop: Winter In Fairbrook! The current goal is to have the pre-orders available at the end of the month! Stay tuned for more news.

One RPG a year keeps the doctor away

Imgp8481

In the photo above my cat Grillo sleeping deeply with a stuffed toy near him 🙂

Now you might wonder why I picked that title for my post? As you know I’ve always worked on many games at once, as a way to keep up with the occasional disappearances of artists. However, while this method is working well for my visual novel, dating sim and life simulation games, for RPGs is a different story. I’ve noticed that is very hard to keep focused on doing more than one RPG at once (lol, not a surprise!) so I’ve decided that, to avoid releasing poor/mediocre games, I won’t be working on more than one RPG a year!

This doesn’t include expansions or even sequels like Planet Stronghold: Warzone. When/if I can re-use most of the gameplay and rules of a previous RPG, then I believe that is possible to make even two a year, but if I have to create a new RPG from scratch… that’s not possible!

I am not talking only about the coding. The coding is a tough part of RPGs, that’s for sure, but what makes really hard to release a good one is the amount of content needed. I dare to say (and I’m sure most game developers will agree with me) that a RPG is the kind of game that requires more work of all the game genres. You need a story. You need several quests, which are basically subplots, and they need to fit in the main story and not be just stupid “kill 10 rats” quests (having some of them are OK, but not all quests should be like that). There’s need of art, lots of art. Since I do mainly 2d games, every enemy is a sprite. How many enemies a RPG have? Planet Stronghold has 40, though some re-use the basic shape changing color/weapons. Loren RPG, my upcoming fantasy RPG will have 40-50 enemies as well, but they will be all different ones! So that’s already a lot of work just for the art.

And last but not least, testing. Unless the RPG you’re making is very linear and has “casual gameplay” (very simple rules), the testing will be a major pain ! 🙂 You have to take into account every possible variable and combination, and often if you don’t ,you end up with very mysterious bugs and unhappy customers (though I have to say that my RPG buyers were much more supportive than those of other games genres!).

So, what does this means in practice? that while I’ll keep artists working on Undead Lily’s artwork, I will release Loren RPG first, and Undead Lily next year. This way, I’ll be able to release two quality products. Loren RPG is at good point – even if I keep adding “just one more enemy” since a month, the plot writing is going steadly and the battle system coding is almost finished. As I announced in my forums, once the RPG framework reaches a decent state I plan to release a small alpha to get user feedback and do some testing.

As for Planet Stronghold: Warzone, the artist said that after this last convention, she will work fulltime on it. There’s need of quite some art, new enemies, a new playable character to replace the old Bellamy, and more CGs scenes for the romances. I don’t have any planned release date, my idea is to keep this game going on parallel with the others and see when is finished. As I said, since I can reuse a good part of the previous Planet Stronghold code/rules/system, this game will be easier/quicker to produce than Loren RPG or Undead Lily.

So the plan is to try finishing Loren RPG by end of this year (no guarantees) and Undead Lily for summer next year, while Planet Stronghold: Warzone might really be finished anytime between the two. Obviously, I’ll keep releasing visual novel and dating/life sim in the meanwhile, like I did this year.

Winter is coming next week!

Flowersim Holidayseason Scheduler

At least the pre-orders! No I didn’t went insane because of excessive work (even if it’s not a remote possibility after all!). I’m talking obviously about The Flower Shop: Winter In Fairbrook, which we’re currently testing and polishing. I know in the past I posted the game will be out soon, but this time is really soon. Before starting with pre-orders there are only minor things to do, like adding sprites and some backgrounds but all the assets are ready. So we only need a bit more time to put everything in the right place and test it so that every ending can be reached.

As always, follow my twitter / blog / facebook / google plus for the early announcements! For those who yet haven’t played the first game, during this weekend we’re running an amazing promotion: the first title, Flower Shop: Summer In Fairbrook will be available for only $9.99 ! Spread the word and if you haven’t already, buy the game and play it to get introduced to Fairbrook and its people!

Other news…

Queen of Thieves art is also progressing really well, below you can see Kira, the Warrior. Again, there will be lots of possible character customization available in the final game.

Kira

Planet Stonghold: Warzone won’t be “an expansion” anymore but a real full-length stand-alone title. I worked already on improving the Psionic Powers by adding Area Of Effect (hits two targets) and mass target (hits all targets). This both for the offensive and defensive Psionics, which means now you can do a “group Heal” to your party or also a “group Harm” to the enemies. Just beware that the enemies won’t like this sort of thing and they’ll aggro against your poor Psionic very quickly 😉

Multipledisrupt

Summer Sneak Peek

Recently my blog posts were all focused on my upcoming otome game Flower Shop: Winter In Fairbrook. However, people that follows me knows I’m working also on several other projects (I’d dare to say “too many” lol). Most of them are new RPGs, though there are also more dating sim and otome games in the works, but they might be done after the summer.

Loren Amazon Princess

After a moment of hiatus, because had to decide what kind of art style to use, I finally found a new artist and I’m going to use manga art for it too. Though will be more “adult” manga art as you can see from the images below:

This is Loren, the main character of the game (which won’t be directly controllable by the player though)

Loren_color

Next two ones are Saren and Elenor, the two playable characters that you can pick at the beginning of the game. Like I already did with Planet Stronghold, the gender you pick at the start of the game will influence which romance options will be available to you during the game.

Saren_copy
Elenor

lastly, this is Dora, a female dwarf scout that will be one of the various characters that will join you during the game story. In total there are 12 playable characters.

Dwarfdora

There is also a male dwarf in the game though is really not cute as her 😀 He’s the classical muscular, axe wielding angry warrior with long beard.

As I posted before, for indies is really hard to find reliable artists, so you cannot really know when the art for your next game will all be finished. Though I must say that if things keep going at this pace, I could have all art needed for Loren finished before end of June, which means I can start working on it at full pace. No estimate release yet, since also depends which system I’ll use for the battles, and the story is only 30% or so done , so there’s still much left to do.

Spirited Heart “yuri” expansion

This is one of the other projects I’m working on, with the help of Aleema from Lemmasoft who is writing the yuri scenes. For those unfamiliar with the japanese term, “yuri” means girl love. I’m going to add 6 new dateable female characters to the base game, each one with her own romance subplot and personality/secrets to discover, and is going to cost $9.99. I believe is a small price to pay for the upgrade since there are lots of new characters and some are *really* interesting.

This expansion is very likely to be out in July/August since things are going well with it.

Planet Stronghold “Warzone” expansion

This mainly depends on the artist speed. So far only a few new characters from the original game have been “redrawn” to reflect the fact that in the story the time has advanced of some years. This will be an add-on, featuring new monsters, items, weapons, but also I hope to introduce a few minor gameplay enhancement, like the possibility to have a strategic map and control resources, so that you can build new stuff with it. Adding some strategy element should make the game even more replayable than the original was. Also, there will be two extra romance option, Prince Cliff – Lisa (got sooo many requests for this!) and Shiler – Joshua (this is interesting).

I really cannot know about this, however I believe in June artist should be free of conventions and in theory, I could finish this one by September or so (I hope!).

Undead Lily and The Elemental Avengers

This is also going well – though is a very ambitious game and has lots of animations/character poses (there are already 12 basic character pose with eye/mouth animations and 10 battle poses done). So while I cannot complain about artist speed, it is still going to take a while because is a big game. I really hope to have this done by next Christmas, though I’m not sure, really!

Undeadlily Magmateaser

I have a few more games I’m working on in parallel, but I want to keep those “secret” for now 😉