
This week, we introduce one of the male love interest, probably my favorite π The guard captain Tiberius!
Captain Tiberius Celsus
The captain of the guard has served Lord Raul for all of his adult life. He joined the city guard as soon as he was old enough and quickly rose through the ranks. Due to his tall height and build, most assume him to be a mindless thug but that could not be further from the truth. Tiberius is an extremely thoughtful person although he can come across as being rather slow because of this. He thinks things through from all sides before coming to a conclusion. This can frustrate some, but he can be stubborn when others try to force him to move at their pace.
Tiberius is extremely popular with the women of Ahkra, although as yet he is not known to have had any real relationship with any. It has led to rumours of him having interests outside of women although he has always denied such accusations when questioned. Asking him about such things is one of the sure ways to embarrass him. His female friends get very defensive when he becomes uncomfortable, so it is often advised not to fluster him in front of others.
Most people find Tiberius rather taciturn. He tends to speak little of himself, when he does speak and overall his speech tends to be to the point. His duty comes before everything so he rarely socialises except with those he knows very well indeed.
A very big PSCD update
This past week, was basically… insane π I started working full speed together with coder, and in a single week we fixed a lot of bugs and added a lot of new features to the card engine. Some of them will be also useful for Undead Lily, and the new AI system will also be reused (at least partly) in future RPG frameworks, like for Loren 2 and other games.
This of course doesn’t mean the game is ready, but at least for the framework behind it, we made really BIG progresses. I joked with coder because recently was unavailable, that if he works like that, he just needs to be around 2-3 weeks a year for me to finish a game π
Anyway, I also made progress on the layout. It’s still clearly work in progress, but I added some nice visual effects:
The first unit on left (Laser Squad) is invisible (there’s a moving fog over it), while the battle drone has a force shield which prevents any damage the first time the unit gets hit.
The cards can also be zoomed in to examine their stats and abilities. Not all cards have one, but most yes. It was fun to design over 120 cards (only for the Human Empire!) and several aliens:
As you can see, there’s also our friend Kaden. He is present in a main mission, but if we decide to make a small adventure also for the DLC (possible, though not yet officially confirmed) I will include also some other secondary characters which aren’t main heroes in the base game.
As you can see I’m quite enthusiast about it! I have coded 15 missions, but I know already I’ll need to replay them all once the computer AI is finished, to make more challenging battles at higher difficulty levels.
Next week I plan to take a break and go back working on Queen Of Thieves robbery missions. Doing a RPG and a CCG at same time sounds crazy? well, yes, it actually is π but I’m having fun so far, so that’s all matters to me!












