Leveling Up

I’ve been playing Fallout 3 on Xbox a lot lately. A thing I’ve noticed is that leveling up is done in the JRPG style, and not in the old AD&D one. For those unfamiliar, let me translate: JRPG usually have FAST leveling up. It means that you will level up quickly and constantly during the game, opposed to the AD&D system, where leveling up is a real “event”. I still remember the old SSI games based on the AD&D rules, the early levels were even acceptable, but then… going from level 10 to 11 was a real pain 🙂

To be honest I was a fan of the AD&D. Until recently. I mean, is cool that every level up is something unique, that brings new perks/features to the character. But on the other hand, I really like constant reward to the player. In Fallou 3 (but also in other games like Everquest 2) for example you can experience points by just discovering new locations. Or every trap/lock that you manage to disarm/unlock without a key. Beside of course completing quests and killing enemies!

It’s cool to see the EXP bar whenever you do one of those steps. It feels “right”. It’s like the game is telling you “YOU RULE”. I fell in love with it, and I am going to implement something similar to my VN/RPG game Planet Stronghold. There won’t be a full 3d virtual world, but I’ll fill it with many quests and also will make sure there are places in which you can use the various non-combat skills.

Speaking of which, two new screenshots: the skills screen, and the quests screen. They should both be final, no more change to skills 🙂

Almost done

Today got the last missing background of Heileen 2! So the art is completely finished. In the two screenshots below you see Jack as woodcutter (what!? yes!) and a friendly group of pirates who seems to be interested in our heroine Heileen… 😉

I’m reviewing several parts of the game to add some cinematic effects (zooms, pan, etc) and reviewing the plot (is easy to get lost with so many choices!) and everything seems good. I also finished to put all the male voices inside the game, so I’m only missing the female ones and then the game could be considered ready to beta-test and then release.

It’s a bit discouraging that it will probably coincide with the pre-Christmas period: however I’m not sure yet, the game might even be delayed to January. Anyway, I’m still going on with my other projects, and hopefully if I can find the time I’m also going to do a decent update to Spirited Heart (nothing special, but I promised I would do one!).

Visual Novels in AAA games market

No, outside Japan there aren’t any AAA-commercial quality visual novel games, of course. BUT – and it’s sa big but, the visual novel elements are starting to pour into the normal AAA genres. Some examples? Mass Effect, The Witcher, and probably more I haven’t played.

Ok, but why you say this? What exactly defines a visual novel, and differentiate it from a normal RPG game? Well in the cases above is really difficult, but I think I could say that while RPGs had NPC and quests already as a feature, the way those two games present the dialogues and the choices makes them much more close to visual novel than other games. Indeed, there aren’t simply quests: first, there is LOT of dialogue. Those games are fully voiced (well, like all my future ones) so that helps a lot. Many people don’t like when there’s much text to read, but if you present the same text under the form of a movie/cartoon, with moving actors, scenes and voices, it’s VERY different (in practice is the difference between reading a book or watching a tv movie). In those games, there are MANY choices. Both on Mass Effect and The Witcher you can influence lots of characters/factions, and in the end, really change your ending.

RPGs always had the possibility to make choices, but to influence the world/characters around you and “unlock” different endings? No, that’s more a visual novel thing, to me 😉

Both those games were huge successes, selling million of copies. Of course, it’s not JUST because of the visual novel component: but I like to think that it played a big role. Yes, you can have visual novels features in a AAA game and not bore the western gaming public: you just need to insert them into a context with many other gameplay types (shooters, strategy, simulations). That’s what I’m going to do with The Flower Shop and Planet Stronghold 🙂

Romance and sex in games


Sex in games, especially in casual games has always been a sort of “taboo” topic. Which makes me laugh. Looking at the recent portals top10 you see, beside the usual cute-girly games, also some “CSI” themed games. Investigations, mysteries, secrets. Which is good of course. But with lots of blood, weapons, violence (even if clearly not splatter).

I personally have no problem with that. Even in my game Bionic Heart there are some disturbing scenes (human organs floating inside glass cylinders full of liquid for example). What makes me laugh is that while you can show that without problems to everyone (including teenagers), the parents gets insanely angry the instant you mention something even VAGUELY sexy.

I’m not talking about pornography of course! But if you have watched any tv-series in past 7 years, you’ll notice that beside violence, there are quite some sexual references. House M.D., just to make a well-known example, has PLENTY of those. But try mentioning in a game that the main character is a bisexual hot girl, and you’ll get instantly bashed as a satanic programmer 😀

Talking about romance instead, Flower Shop is full of it. I got some complaint for my previous games from some customers, saying that there wasn’t enough romance in them, and now reading the last lines of some characters I understood completely what they meant. Ayu is a great writer of course, and I’m glad she wrote this game since with my english I wouldn’t have been able to express such situations so well 🙂

The game is progressing well and soon we’ll start with the voices while we finish the farming sim and add the last pieces of art. Don’t have any official release date but I guess Q1 of 2010 could be a good estimate.

Heileen 2 status update

Today got a bunch of new art for the game. You can see some screens on this post. The first one is a group of natives you’ll meet on the island. They look really friendly, don’t they? 🙂 The second, is the gallery screen, where you can replay the endings you have unlocked (similarly to Bionic Heart). I really love the two Heileen Devil / Angel pictures. To be honest my favourite is the Devil one!

I have only a few more BGs to get and then the game will be completed, art-wise. However there are still many missing voices. I gave lot of thought about possibly releasing a sort of “pre-order” version, without voices: but talking with several friends (customers and other developers) they agreed that wouldn’t make much sense. People wouldn’t play the game again just to hear voices, so they would just have a lower-quality experience. This means that the game will probably be done in December though 🙁 So please remember this Christmas to ask  Heileen 2 as gift!