Ok I got PES5 last week. I was very excited about the possibility to play against human adversaries with network.
Now I can say that I’m not excited anymore. I just played 10 matches. Can you believe it? 9 out of 10 adversaries chose the team: BRAZIL.
This sucks. I always try to pick different teams, like Juventus, Milan, Italy, etc. The adversaries: BRAZIL.
Seems like to play against robots, not humans. I wonder what’s the purpose of choosing always the same team. Surely they don’t want to lose, but WTF is just a game!
There should be rules, like you can’t use same team for 2 consecutive matches. Or you’re penalized if you pick a much stronger team.
Anyway, I’m playing only the classic Master League for now. I’ll leave network play to those exhaltated guys and their super-ultra-unbeatable teams.
Magic Stones expansion and clones…
I’m very busy doing the first Magic Stones expansion. I have people who want more challenge with my last game, so I’m going to give them some 🙂 the new quest mode will be very limited in terms of mana and creatures allowed, this way I can test the difficulty myself, shrinking the range of possibilities, and having more control on the real challenge of the game.
Talking about a very different thing, was fun seeing the post of Popcap creative director, complaining about the Clones invasion (basically he is calling those devlopers parasite, who cannibalize sales over other people ideas).
Fun how the idea of every other developer seems to be “you want money? me too!” 😀
Me? I don’t think I’m going to make a casual game soon, I’ve too many ideas going on at the moment (USM2 for example) …
Another one joining us!
I read on indiegamer forum the “sad” news of my friend Cliff being fired from his daily job. That sucked for him I suppose, but I am glad that someone as talented as him now joined the indie developers world.
I supposed now he will have mixed feeling, but if things will go well for him (which I hope), I’m sure he will be more than happy of the indie lifestyle!
…if things go bad, he can alwasy try to relocate in New Zealand, since he’s british he should have big chances of getting in there 😉
The importance of forums
I was talking with Emmanuel (funpause owner) yesterday about the importance of having a forum. He objected that since he makes prevalently casual games, he thinks that his customers would find a forum quite useless.
Instead for software houses like mine who makes complex games, definitely not casual (like UBM or Magic Stones) having a forums can really help.
Help both you and other players/customers.
You first as developer: as you may know if you’re a programmer, there’s always a very well hidden bug somewhere in the code, and more people can test and easily report it (like in a forum). I fixed many bugs thanks to comments of people in forums. I also post there if “that bug XX was already fixed in version 1.31” so even other people who have same problem can just take a look and find a solution for their problem.
Arghh I'm Everquest 2 addicted!!
Yes it happened again!!! I can’t stop playing it!! the improvements over the previous game are incredible!! even if is more difficult to play. The shards thing is quite annoying to be honest, I kept dying in a zone called “Weiling Caves” and every time I tried to search it back, I just died again! 🙂
Luckily after 72h of real time they disappear…
In the meanwhile, Magic Stones is featured on Apple.com and I’m very pleased of that 🙂 not only casual games need recognition!!