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Archive for 2006

Here’s another pic of “Gilda”. Cats are really helpful when you’re stressed from too much work like me now with USM2 today I’m trying the transfers, still some bugs to fix…

Dec 3rd, 2006 | Filed under indie life, pets

I don’t want to post any “official dates”, but today I’m working on player transfer, and next week I hope to have done the “end of season” adjustments (players retiring, new youth squad players appearing, possibility for the coach to change team, and so on). I did a test run for the league – amazing, [...]

Nov 29th, 2006 | Filed under soccer games, winter wolves games

I’ve been playing (in my very little spare time while working on USM2!) the last game from Sid Meier’s, Railroads. At first my impression was very positive (well is still quite positive). But lately I found that the AI, which is in charge of moving the trains from one city to another, using the binaries [...]

Nov 25th, 2006 | Filed under other games, strategy games

Today I’ve been working on the load/save functions. For now I’ll just stick to .csv savefiles. That way I’ll be able to track bugs better than if I was using a normal binary save file. I thought the .csv format might be too slow, but actually, in debug mode (which is much slower than the [...]

Nov 21st, 2006 | Filed under soccer games, winter wolves games

Yes I can proudly say that! The USM2 match engine (at least for version 1.0) is done! that means that still need some testing, but you can play a match and see: scoring actions with multiple choices and different results based on your active player skills events like penalties, free kicks injuries and yellow/red cards [...]

Nov 12th, 2006 | Filed under soccer games, winter wolves games