free thoughts of Winter Wolves Games programmer

TOD: classes selection screen

June 2nd, 2007 Posted in roleplay games, tower of destiny, winter wolves games

 tower of destiny classes

Today I finished the class selection screen. I opted for some coloured spheres as icons, I think the final effect is nice :) In total there are 12 classes available in the game. I’ve decided to allow all classes selection in the first episode, since now each class in practice is only a definition on how fast your character level specific skills, and what skills can’t learn.

For example the Necromancer class is very skilled in Black Magic (that focus on death), but is totally unable to learn White Magic (healing spells mostly). Another example is the Paladin that can’t learn Dual Wield or Lockpicking.

Next step is the skills allocation screen. In that screen I’ll show a summary of all the 24 skills and the starting values. Then you’ll be able to allocate XX extra skill points. The XX value will depend on the race chosen, humans for example will have 8 skill points each level up, while Ice Elf only 4.

You could ask me, how this will balance the game? through the deities/spells screen, and attributes.

Humans will have lower starting attributes compared to Ice Elves, and also their deities prayers (spells) will have less power/usefulness than the Ice Elves ones. Of course that doesn’t mean that they’ll be crap! just less powerful, to balance the races powers.

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