Status update, codesign and other amenities

Yes I know that I said I would talk about games, and I am going to. But first, I need to make a short deviation πŸ™‚

I certify I have enough

Recently there has been a BIG drop of direct sales. Probably because of Steam direct, but also I suspect other factors. In summary, in last two months I reached the bottom. Luckily, sales on other platforms (mobile, Steam) while are going down (it’s the Indieapocalypse baby) didn’t totally collapse as the direct sales.

Chatting with other indies, I found out that actually my direct sales so far were much better than the average! lol, so the situation is global, even for very successful indies, there has been a great drop.

Why? Well, most people are used to buy/play on Steam, but the OS have their faults too: indeed both Windows and MacOS, now require apps to be “codesigned”, otherwise they show various warnings and it’s hard just to download the game (not even run, just download it’s difficult!). Yes you could codesign, which means you had to pay a yearly fee to get this “certification”, which IN THEORY should protect users from malicious software. A pity that in reality this doesn’t matter – because the codesign only certifies who made it, but not if there’s any virus/trojan/whatever in it (see what happened recently with a famous registry cleaner tool…).

I was codesigning my games (both on Win/Mac) but recently I am really too overwhelmed by all the stuff to do, so I am considering switching all my downloads to the itch.io platform, which seems well known to visual novel authors. The main reason it’s that it uses really great tools, on par with Steam. I will just mention two things that makes a big difference:

  1. incremental upload/download, like Steam. If I change one line in a file and it’s 5kb, both me and players only need to upload/download 5kb, and not the whole game installer (which maybe is 170mb). And for the customers who don’t want to use the itchio client, you can always download a .zip file normally. Doing beta testing with that system will be a breeze. How many times in the past I found a bug when it was almost midnight, so I simply posted in forums “sorry, I’ll update the game tomorrow”. Now I can just run a command-line tool andΒ  do it in 5 seconds making the update instantly available! πŸ™‚
  2. using the client, the codesign/OS warning don’t show. Since your game exe is launched by Itchio app (similarly to what happens on Steam) the various Windows/MacOS don’t show up those annoying “WAIT ARE YOU SURE!? YOU COULD START WORLD WAR 3!!” messages πŸ˜€

Of course, I won’t instantly switch, but I think it’s safe to say that for future games I’ll use itch.io exclusively to sell my games directly.

Speaking of games…

I’ll be the first to admit that I’m not really happy about the current status, by now I hoped to have at least another game in beta testing or even finished. But honestly, this year was a bit crazy, also considering the terrible Summer temperatures I got here where I live, which put me KO for 2 months!

Anyways, let’s see how is the progress of the various games:

Cursed Lands – this game simply became much bigger than I originally thought (lol, a new thing!). I am still coding the various sidequests, and writer said would write the main plot missions in the next weeks/months. When those are done, the game will be very close to completion. It’s going to be another of those 200k+ word RPG games, and I have pushed to add more camp talk and CG (each love interest has two bonus CGs besides the romance CG!). Also, both Vaeril and Nuala are bisex now, and you can romance them both with male or female protagonist. So at least looks like should be worth the wait πŸ˜‰

Love Bites – it’s half done: half of the game routes are fully scripted. In this case, once the writer finishes them, the gameplay is very simple (there is some stat raising but not like my other games) and it could be “put together” much faster. Depending on how things go, I think this one could be done faster than Cursed Lands. But of course depends when the writing is finished and the last thing I want to do is rush the writing of a game as you can imagine πŸ™‚

Volleyball Heaven – luckily the writing is 99% done, but there is still a lot of artwork to draw. So in this case we’re waiting for the artist, who is working hard, but there’s a lot to do. Drawing all those hot CGs takes time, you know πŸ˜‰

And what about estimate release dates? that’s the big question! Well, for all the 3 games above, I think early 2018 would work. Which means I could be in a fun situation where all of the 3 games above will be almost ready at about the same time. Then I’ll decide in which order to release them, but ideally I’d keep the RPG as last since that will require more testing.

As usual there could be some “surprises”, like games I’m not talking about much that suddenly get a boost and could even be released before the 3 above. You never know what’s going to happen! It’s the magic of working on so many games at once with different people all around the world.

This entry was posted in Cursed lands, dating sims, general, love bites, roleplay games, volleyball heaven. Bookmark the permalink.

21 Responses to Status update, codesign and other amenities

  1. Midget says:

    >Itchio
    >app
    eww no ! burn it with fire ! i don’t wath BS apps like origin,uplay and other crap on my PC. steam is far as i’d go,even so, i prefer no 3rd crap between me and my game.

    • admin says:

      You can just download a .zip with the game if you don’t want to install the itchio app πŸ™‚ It’s like a normal download in that case.

  2. Franka says:

    Dharker Studio has a game called “Love Bite” in the works, I don’t think it’ll be out soon (maybe another 10-12 months), but you might want to push “Love Bites” out first.

    • admin says:

      Haha that’s fun, very similar name. Well, I can’t really push it myself. However, I really hope that my game will be out before 10 months!!!

  3. Lucca says:

    Can’t help but to wonder about a certain game which required a certain change for a certain public with a certain orientation…Nicosomething, i believe. πŸ˜›

  4. Dorian says:

    So I gotta ask just so I can be sure Loren the Amazon princess,seasons of wolf,heirs and graces,queen of theives, and Ambers magic shop are all set in the same universe,area, land or whatever and I’m assuming the next game cursed land will be as well?

  5. nYgma says:

    When is Loren 2 coming out?

  6. Maria says:

    I think it is thing from Microsoft
    But this is sad, I can’t buy games from Itch-io, but i like your games very much
    And You will lost so much views. But if it is the better.
    I wish you luck

    • admin says:

      I don’t understand Itch.io supports Paypal, CC and Bitcoin – if you could buy on my site you should be able to buy from there too?

  7. Rinvee says:

    I personally really like itch.io . Already have account there and wishlisting games like crazy! πŸ˜‰
    It’s way easier to manage my games when I’m switching to new pc/laptop and I don’t have to wonder which e-mail adress I used for this particular game 4 years ago haha

    • admin says:

      Yes, well has same features as Steam. But differently from it also allows DRM-Free for those who prefers it. So I really think it was my best choice if I had to move from my current system.

  8. Iluvwinterwolves says:

    I love your games winterwolves and look forward to more from you! Keep doing what you do!!

  9. renke says:

    > Recently there has been a BIG drop of direct sales.

    Simple fix: Release more RPGs and I will buy more πŸ˜›

    • admin says:

      Pfft I AM releasing RPGs!!! πŸ˜€
      QoT was out last year, this year I didn’t manage to finish CL only because need to wait for the writing πŸ˜‰ But next year… hopefully is out.

  10. Alex says:

    Hmmm, are you sure this won’t be a Desura 2.0?
    I kind of recall that service was anything -but- good for Winterwolves. (All these years, MicroBMT has served, well, no?)

    Either way, will remain a firm supporter ^^

    • admin says:

      Well there’s always the risk I guess, but since most people now get my games on Steam… I prefer to use the system that facilitates my job more, and let me concentrate on working on games, instead of codesigning/making installers/uploading πŸ™‚

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