Ok I’ll try to explain why all those “you cloned my game” or “that game reminds me of…” are absolutely pointless and why people say that instead that RPG game or that simulation game is very different.
A game is composed by gameplay elements. Let’s say in an arkanoid clone for example, there’s the ball, there are the bricks, the bat and so on. You can make variant of it (like adding puzzles or particular target to hits, or other gameplay element) but the problem is that if you’re going to make a casual game, you don’t have much space for your ideas.
Is much harder (I would say almost impossible nowadays) to come out with an original idea, using simple gameplay. Because with simple gameplay there are less gameplay elements. Instead in a simulation/strategy/rpg game, there are so many elements that the chances to make a “clone” are very very low.
So please avoid those pointless discussion. Unless people who made the original games want the other devs to stop completely making new ones, of course 🙂
Make a original game with simple gameplay if you can. The last one that was made is Tetris I think, and that was quite some time ago…