Ok I want to have a bit of fun so I decided to write the:
typical average newbie indie developer first steps into the business!
Note: the following text is probably exaggerated a bit, but is based on real facts! I’ll call the developer Joe Smith.
- Joe looking for porn sites finds by accident one of those new blogs/sites that claim online business is the new golden age and starts to read it. Obviously he finds a reference to the famed Pavlina articles and goes to that site to read them.
- Joe starts to get interested by the sales figures. 100k/year here, another 50k prepay there and then he thinks “wow a tetris clone can make me 25k$ / year? pfui is a joke”
- he obviously joins indiegamer community and announces he is going to change the world with his first game
- he ignores any advice given there
- he realize that even making a simple tetris clone isn’t so easy, and his initial “short 2 weeks game project” takes in the end 6 months
- he announces his game to the world, expecting 100 sales overnight
- after 3 months and 3 sales (of which 1 refund because “the game made my kid cry for 1 week”) he starts to wonder what’s going on
- he is very angry and posts on indiegamer, “oh wtf, why my great exceptional original game doesn’t sell?! any suggestions?”
- after wasting money in PR servies or adwords without any sales improvement, he realizes that yes, there are people earning 100k, but like in any other industry,the remaining 99,9% earns less than a street-sweeper
- after 1 year of no-sex, his wife leaves him to go living with a famous black pornstar in a caribbean island
Ok hope you had a good laugh. That’s what happened to myself too, except for point 10 luckily! 😀