TOD: map done

I finally managed to make the map work! Everything seems to work fine. Zoom, pathfinding, fog of war. You can see a development screenshot below:

TOD map

you can see the fog of war in action. The icon in the center of the screen represent your party. Ok the rest is just walls and the floor, and on bottom you can spot a door πŸ™‚ Not much else, the room is a bit empty now but I haven’t implemented items and monsters yet. I need first to make an editor for them and will take a while!!

Now that I have “visualized” the map, I’m going to resume and finish the character creation, and in particular the spells system. I don’t think I can have 180 different spells, so I’m probably going to:

1 – have some “common” spells between the various deities, and a few “special” ones that are reserved for each deity.

2 – reduce the number of spells you get each level. Now I reduced the maximum reachable level for episode 1 to level 5, so in theory I should have a new spell for each magic school (six) for each level (five) for a total of 30 spells for each deity, so 180 different spells total. I could reduce so that you get a new spells at level 1-3-5 so I would cut down the total number of spells toΓ‚ 108 (not that is easy anyway to come up with 108 unique spells!!).

I’m thinking to use method 1. I never seen a rpg with 108 spells anyway, and also as I previously saisd, I don’t want to just rename the spells but recycle old effects. Fewer spells but really different, this is the way I want to go πŸ™‚

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