To paraphrase what Guard Captain Daronas says in the screenshot above: “I have good news. As we speak, the last segments of SOTW DLC code are just being placed” 😀
While of course there can still be bugs, I have tested the game already several times also with the help of the writer, and so far appears to be stable enough 🙂
I am still thinking if to open preorders and beta soon, like next weekend, or try to wait and see if some more art could be ready. The biggest thing missing are the new ending CGs, and is not a small thing. Of course you could still play/read it and save just before the CG… or replay them through the gallery. I got the sketches yesterday and artist said they’d be ready by mid-April, so maybe I could wait a bit.
Anyway, last week I coded the last battle of the whole game, against this funny guy:
…and I must say that it was really a weird feeling doing it. Like placing the last stone on a house, or something like that. Sniff sniff, SOTW you’ll be sorely missed! 😉
A little burned out…
…or maybe not! Haha I already spoke in the past enough about SOTW and why in the end despite being my biggest/better game, it wasn’t worth it from commercial point of view. However another thing I didn’t consider, are the long term effects like the “burning out” that I’m suffering right now.
Being burned out after a project is absolutely normal. All the indies I spoke with, just take a break from work for 2-3 weeks or more after a game is out (except support, marketing, etc of course). But in my case ? Hmm I really have a hard time coding stuff even now, after months. Like I find a problem and my brain freeze, refuses to cooperate and I get stressed and grumpy.
And I am even taking it easy compared to my usual working schedule! so I think it was still a consequence of all the stress and work accumulated last year. The fatigue just doesn’t go away instantly, but takes time. Luckily apart SOTW DLC, the other games in progress don’t need much coding on my part 🙂
Some random news
I updated the work in progress thread in my forums with progress bars! 🙂 check here: http://www.winterwolves.net/viewtopic.php?f=33&t=3128
Of course is not like it is 100% accurate but maybe can give you an idea.
I got some preliminary scenes for the CYOA-style game I’m making, and it’s looking good.
I got the full Moirgane romance path for Queen Of Thieves! plus half of the otome one. If artist can keep it up (he finished redoing all the 3 sisters already), might be the next game I’ll be working on, depending how the new card battle framework is going.
Speaking of which, good progress has been made on that front too. There’s a basic framework working with already several mechanics implemented. I admit I borrowed a lot from Hearthstone, but also tried to add some new ideas, also because for story reason it will be different from Blizzard game, with cards that should last more and not be so easily destroyed.
Also, more writing for Nicole, Loren sequels, etc etc. I like when I get updates for all my games in a week 🙂 Stay tuned for a new character introduction for Heirs & Graces next Friday!