 Political intrigue! Hot milfs! Cursed Lands has it all!
Political intrigue! Hot milfs! Cursed Lands has it all!
First of all, Happy New Year! Let’s see what I hope to achieve this year.
Considering how went in the past years, this time I’ll try to be more realistic. Of course two games already in progress (Love Bites and Cursed Lands) should really be finished this year, plus some more possibilities:
Cursed Lands – I don’t know exactly when it will be out, because with RPGs is really hard to set a good estimate release. Let’s say I get all the writing by June (just a worse-case scenario). The game should be finished by Fall of this year, even considering long time to do balancing, etc. Of course as soon as I finish the second act/full moon, I’ll update the current beta version.
Love Bites – Even in this case I can’t say exactly when it will be out, but since it’s not a RPG, once I have all the writing should be a matter of weeks. I want to be a bit more optimistic and say Spring in this case.
Volleyball Heaven – like above, in this case while the writing is basically done, there’s still a lot of art to draw, and do the scripting of the whole story. So it depends on those two things mainly, plus some extra coding required. I think that Summer could be a good estimate.
Anyway just looking at the last title above, I hope you understand why I’m done announcing games: even if VBH writing was 99% finished when I announced it, it was last Summer! And the estimate release is this Summer. One year. For an almost finished game. And it’s honestly nobody’s fault, everyone involved worked hard on it, just a series of bad luck happened.
That’s why I won’t talk about the current games in progress and it was a mistake doing it in the past.
I can also say that I have a few ideas for some SHORT GAMES ™ that I could write myself with an editor’s help. Of course for my standards “short game” will probably mean at least 70-80k words lol
And then there’s Planet Stronghold 2, I didn’t include it in this year of possible releases only because I honestly don’t think I’ll manage to finish it. After all I am already doing another RPG this year, and after I finish it I’ll probably need a few months to recover. So an early next year release it’s a more likely outcome for PS2. But you never know what’s going to happen 🙂
That’s all, and Happy New Year again!
Still excited for Volleyball Heaven though!
Cool, I think you won’t be disappointed =D
Take as much time as necessary to make Loren 2 as great as Loren 1.
The “Cursed” Game, you know.. I going to bet on seeing it before my hair turns gray! 😀
I feel like it’s essentially cancelled at this point, and would really appreciate a confirmation one way or the other at the very least.
If I decide to cancel I’ll say it, otherwise it’s simply on hiatus.
I think the mechanics of Amber’s were reaaaally interesting. Love that game althought it did felt short (or maybe i enjoyed it too much lol). Anyway, are you planning to have something like that in the visible future?
Happy new year!
Like that, you mean like a crafting game? or something else?
what about Undead Lily? that is one I have been looking forward to.
See my reply to Troyen – I’m waiting for the coder who did the card framework to add some features. But in any case I won’t be able to do that this year for sure.
Look forward to your future RPGs… Some suggestions…
1) I like the combat display in Loren/Planet (friendlies at bottom, enemies at top) much better than SOTW (right/left display). Not sure why you changed it…
2) I like the start of Loren – choice questions to determine starting gear/stats…
3) Nice to have a choice of at least 2 hetero romances, ideally at least one of which is actually more feminine (the hetero warrior chick in SOTW seemed much too butch, much more so than Loren who seemed to soften as the story went on)
4) Nice to options during level up (points to allocate) and no random increases to hp (use fixed amount by class+stats). Reloads to get reasonable HP suck.
5) No random skill decreases please…
6) Crafting would be a nice addition to your RPGs…
7) Possibly a bridge too far, but in addition to multiple romance options, would be nice to have some branching in end game conditions (i.e., 3 main endings 2 good, 1 bad; 5 secondary conditions, can only get 2 of 5; etc) adds replayability.
8) Branching could also be an interesting option for conversation paths – not just for boolean romance, but maybe special bonuses…path 1 gives 1 special bonus; path 2 gives different special bonus… Set up so you have to choose and can’t get both… Heh, maybe have to choose between romance and special bonus for a given character…
9) Romantic branching – maybe some are only interested in causal; others serious; others can go either way depending on dialogue choices (i.e., rejecting early action yields later greater rewards).
Thanks for the suggestions, in Cursed Lands some of them are implemented. For future RPGs doing all of them would really require an insane effort, but maybe some of them yes.
One day Loren 2 will be released, and it will be mine.
Hey, are the yuri routes for Nicole still being released? Or were they scrapped? Because I know you were talking about it in 2015, but I haven’t really heard anything since then. (Not a problem if it’s scrapped. I was just wondering. I’m still looking forward to all these other games)
Yes sorry was canceled!