Corona Borealis: Logan

Logan is the “main otome romance”. There’s also Noah (who we’ll see next) but he was sort of added in a second moment. Here’s the writer’s introduction:

The barista and dishwasher at the café. He is a hardworking and dependable employee that sets high standards for himself and places those same expectations on others. His interest in engineering proves to be a useful skill, as it gives him an uncanny ability to fix anything that breaks in the café. He plans on moving at the end of the summer to attend an out-of-state university.

Releasing games on Steam and mobile

Since Cursed Lands is in a very advanced beta status, some people started to ask when it will be on Steam and/or mobile. In this particular case, the game got finished MUCH faster than I thought (I originally set the estimated release date for Fall 2018!!) so I really didn’t expect to be in this situation now. I also had planned a theme song, but of course early this year I told the musician “ah, no hurry, the game won’t be in beta for sure before Summer”… last famous words! (even if in positive this time).

So, in this case I need to wait anyway for the theme song, and for possible last minute minor bugfixing, but in general I am always going to release my games direct for a small period, before making them available on Steam/mobile.

I wanted to explain a bit my philosophy behind this: first of all, selling direct (in this case with itch.io) gets me more money each sale. Steam/mobile take 30-35% of gross price, while directly the cut is more around 10% so, for example, every $1000 in sales that’s $900 instead of $650. For small indies like me that’s a big difference already!

But taking that aspect aside (some indies suggest releasing on Steam only helps with the algorithm etc etc so that’s honestly not my main reason) I prefer to do the playtesting/debugging directly. For mobile, for obvious reasons (updating games on mobile is a big pain!), and for Steam, I really don’t want to use Early Access. I think it make sense for bigger games with YEARS of expected development, but not for my smaller games 🙂

In summary always remember that the games on Steam/mobile are usually available 2-3 months AFTER the game is officially released on my site. Sometimes can be faster depending how the whole process goes (adding achievements, Steam page setup, mobile port, and so on).

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