TFTU: Lilith beta is out!

This is Lilith’s pin-up that you can unlock within the game

I’m pleased to announce that TFTU: Lilith beta is now available on itchio!

This game features:

  • a succubus protagonist!
  • Evelyn from After Midnight as love interest (this “feature” was requested soo much! lol)
  • a crazy variety of outfits and CG scenes (20 CG, but with variations can go up to 24-25 CGs)
  • comic-style art for certain scenes, adding a lot more content (36 CGs !!!)
  • using animated video directly with Ren’Py in the first scene
  • having optional one-night stand scenes with 4 more secondary characters!
  • And last but definitely not least, there’s a full triad romance. It’s not just an extra ending added quickly, but a relationship that develops from the very first scenes of the game!

All this for the very reasonable price of $15. Seriously, years ago I’d have never thought to be offering so much content so cheap!

The game demo will also be present on the Steam Next Fest, and you can wishlist the game on Steam if you prefer.

And now some curiosity / behind the scenes stuff.

Deciding the story

While the first game was about Hazel being captive, and the relationship she developed with either her cellmate or her “torturer”, and the second was a murder mystery, I wanted again to write something completely different.

I decided to go for the “roadtrip” setting. This way I could explore many places of my fantasy world (Grimoire, Shacklesplit, Dingirra, Icesilia, Mount Kronos, etc) and also imagine how they could have changed now that the wizards are in power. Indeed, the game is set far in the future—by far the most distant point in time I’ve ever placed a story within my fantasy world.

this is one of my favorite backgrounds of the game

It was also fun to have so many references to my other characters, including Rowinda, the grand-niece of the original crazy Rowinda from Seasons of The Wolf, one of my favorite characters of all time. But also the return of Amber, who is now queen of Icesilia. And there are also a couple more recurring characters that I won’t reveal since I don’t wan to spoil the fun.

The adult content

This has always been a sort of issue for me. Not because I’m against it, not at all. I’m for freedom of content, and I like sexy stuff too personally. The problem is that adding that kind of content as author it’s always a bit problematic. Obviously, the game will end up in adult only category on Steam. I’ve done optional adult stuff in games in the past, but hot like in this one… I don’t think. Anyway, I hope players will play it not just because there’s that content, and also enjoy the story!

The relationships

I have a soft spot for the “enemies to lovers” trophe, and so I decided to include it in the game in the form of Evelyn and Odette, and that’s why, if you go the alone route with Lilith, they become a couple and end up together in a somewhat bittersweet ending.

But in this game I also implemented for the first time the “Flirt / Tease” dual system, and I’m very pleased by the results. Having this attitude reflect also in the more intimate scenes adds variety and adapts better to each player’s tastes.

I consider the triad route the canon ending, in particular the God’s Bet one. Indeed, Lilith trapped inside the gem (the main menu image) was the first image I envisioned for this game. If you want to know more about it and what does it means, you’ll have to play the game.

I hope people will appreciate all the efforts I put in making probably one of my biggest games, for sure the biggest one at this price point!

Note that in the beta there’s still some missing art, all “comic style” CGs, which will show up during one Odette’s flashback and in the “alone ending” (in which Odette and Evelyn become a couple). I hope to get them in time for the final release!

What’s Next ?

In case you don’t follow me on socials, I had my second eye surgery earlier this month, all seems going well, but still I am taking it easier. The next project should be Thieves Of Dingirra, and that’s a HUGE game. I plan to first release Lilith, and then see if I can do the KS for Thieves Of Dingirra the next month or not.

No worries, the game will be done, indeed I’m already working on it (such a game requires a long time to make), but one idea I had was to do a sort of prequel story, plain visual novel, introducing the characters and so on, using comic art style, which mean a lot of content. A much shorter game, that could reduce the “idle time” between releases.

Basically the choice is between these two options:

  1. doing the KS next month, then maybe wait 10-12 months (it’s a HUGE game!) before the release, with nothing between (sadly, very bad for me business wise)
  2. do the KS for the “intro VN”, release it in 6 months or so, then do the Thieves of Dingirra KS and then 4-6 months later release that big game (because I would still be working on it meanwhile and finish the “base game”, the KS would only add bonus features that I can add in 6 months).

I’ll see what to do – if KS allowed more than one project at once at least for “trusted” devs like me who fulfilled ALL the KS done, it would be much easier since I wouldn’t need to worry about what to do first. Anyway, I’ll keep you updated, and I can guarantee that unless something really unexpected happens, Thieves of Dingirra should be out next year!

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