There are periods of life where noting seems to happen, and others where everything seems to happen at once. So let’s start in order.
Last week, the 24th October, I finally released Tales From The Under-Realm: Lilith on Steam. I already talked about this game in previous blog post, so now here I’ll share some stats, comparing it with my previous release, House of Chavez.
They’re two very different games though – so it’s hard to compare them directly. HoC has gameplay, it’s an adventure / visual novel with two different endings/variations. Lilith is a straight visual novel, with more branching and endings. I just share the stats in case could be interesting for someone.
I took a very different approach this time: while for House of Chavez I followed all the general advice, with TFTU: Lilith I focused on the game. For HoC, I posted on socials daily for 6 months (all socials including instagram, sometimes on reddit when the mods wouldn’t instantly delete my posts). For Lilith I posted only weekly. I didn’t even bother posting on reddit. I took part in the Steam Next Fest, that brought a miserable 400 WL more (I won’t do it next time).
HoC launched with about 4000 wishlists, while Lilith with 1280. Yeah I know, ridiculous amount, but I made a specific choice to focus my efforts on the game, rather than marketing, to see what would happen.
With HoC I went with a 10% launch discount for 2 weeks. For Lilith, I did no discount. I think first time since 3-4 years that I launch a game with no discount, I thought 10% less on a $15 game wouldn’t make a big difference, even if it’s true that without a discount there isn’t this “urgency” to buy the game.
I censored HoC trying to make sure it wouldn’t end on adult only, while for Lilith it was pointless – that game had too much adult stuff. Checking stats, I got a LOT of visitors from the adult only hub, so perhaps it was a good move?
Overall in the two weeks before and in the launch week :
House of Chavez: 123146 impressions and 16522 visits
TFTU: Lilith: 165223 impressions and 10086 visits
So yes, with HoC I had more visits even with less impressions (maybe the art / capsule was more attractive?). The sales are currently that HoC sold about 9% more than Lilith, but is such small amount that it could be random.
My conclusion is simple: launching a game on Steam is even tougher now, and getting wishlists as well. Still, I cannot possibly justify spending all that time on socials only to make 9% more sales on a launch week!
Next project: Christine’s Care
I mentioned in previous post that because Thieves Of Dingirra is a big game, I might want to do a smaller game first while I keep working on it. And that’s what’s going to happen! I’m going to launch a crowdfunding campaign for Christine’s Care :
The protagonist is in the center, with Liz on the left, who is in a submissive relationship with another character, and Hannah on the right, a young woman disabled after a car accident.
Check the following link to see more about the game setting and story outline: https://www.kickstarter.com/projects/winterwolves/christine-0
I’m introducing a new art style and more inclusive romance options, including a relationship with a disabled character. I know this can be challenging, but I’m committed to representing diverse stories. If you’re someone with a disability and are interested, I would value your feedback on the story before it’s finalized—please feel free to reach out!
Goodbye to Micia
The last news is not a happy one, even if it wasn’t unexpected due to her age and poor health conditions. We had to put to sleep our oldest cat, Micia.
A shy stray cat that my wife used to feed every morning, only recently she took courage and finally lived indoor. She was at least 18 years old (she was already here when we arrived).
Her will to live was really something unique, despite her poor health due to age. Rest in peace.
Hello,
I saw that you released some games on the switch. Will you release other games on it? I’d like to play your rpg-games on the switch! ?
Sorry for your loss. Rest in peace, Micia.
I’m working together with the porting company because they did Seasons of The Wolf, however the RPG part port took forever (like 1 year!). And it wasn’t worth it.
We’re thinking maybe to port just the visual novel part (the story) of the other RPGs, but nothing is certain. The other simpler games (visual novels) instead should be ported in the coming months.
Thank you for your answer!