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Universal Boxing Manager 1.3.4 BETA

Beta download link: http://www.winterwolves.net/games/UBMTrial.exe

Following maily the suggestions of Ken Goding (a good tester I have) I’ve made another build of the new 1.3.4 BETA. The latest change make the signup of the boxers more realistic: if you manager has unknown reputation, no matter how his negotiating skills are, he won’t be able to recruit the most powerful boxers. Then once you win more fights and your reputation increase, you’ll be able to recruit better ones. That way the game is well balanced and more challenging than before. Also the speed at which you gain/lose reputation is halved: before your reputation could rise too fast with just some victories in the low ranks…

NOTE: now potential skill has a slight chance to increase after every win, but only for one skill at time (and not like before where all skills could get a +1 after a win).

What’s New in 1.3.4

• manager boxers retirement now works correctly, when a old boxer retires, he gets removed from rankings and also a new young one is generated (that way you never run out of new talents to find)
• the training and health costs have been increased accordingly to the increased amount of money you get from the top10 fights
• boxer charisma now is influenced by the fight outcome: if you win it goes up, if you lose it goes down
• boxer’s skills advancement now depend mostly on training and not on fights results as before
• fixed a ranking bug that could show very young boxers in the top rankings without a proper record history
• now young boxers will have in general more potential skills than older ones
• now your manager reputation will be the main factor when signing up new boxer, that way you can’t easily sign the most powerful boxers during early stages of the game

flash professor fizzwizzle!

Interesting post from my friend at grubbygames.com about the huge traffic spike he got thanks to a flash version of his game Prof. Fizzwizzle

The figures he posted in forums are quite impressive. I thought about making flash version of my games too, the problem is that they’re quite complex (not the average casual game) and honestly don’t know if the money/time spent on them would be recouped easily…!

More updates coming

I’ve already got plenty of feedback for my games, expecially Universal Boxing Manager. Is cool because in this week the game reaches 3 years of age – and from version 1.0 to the latest 1.3.3 so many things have changed that doesn’t almost look like the same game (3d boxers, new search, DirectX support). My goal is to continue expanding it. Yes I could do as many other devs and just start working on a sort of UBM2, but I don’t feel like it, at least in the immediate future.

Rewriting a game from scratch could have some upsides like being able to use a vector system for the game database, making it more quick and versatile. I have a lot of new ideas for a sequel, but for now I prefer to update the existing version so current users don’t feel cheated to have to buy a new version again 😉

women gamers beat men gamers?

It seems so! Just read that from a goodsol blog post in which he links to an article on gamedaily. At first I thought was quite strange, but when I looked at my sales stats I saw that many women bought my games, many of them my rpg Magic Stones but also many women bought my sports games (which I thought would appeal only to a male audience!).

So yes, the future is … women 🙂

universal binary manager…

So far nobody complained for my games, but my friend at Phelios started to say that some users using the new Intel Macs find their games (mostly action/platform ones) slow 🙁

This sucks really because basically forces all us programmer to buy an Intel Mac… for now I’ll wait since luckily my games doesn’t have 100 sprites moving on screen at once and so are less affected by speed problems, but in future maybe I’ll have too…