Category Archives: indie life

New Magic Stones quests…

As I wrote in this thread in my own forums, I’m evaluating the idea of charging a very small amount of money for each new Magic Stones quest, or maybe for 2 quests at once. Why this change? because I’m starting to realize that providing a “content update” like Magic Stones ones isn’t very viable for me at this point.

When I see other devs, I realize that is very hard, since most prefer to just recycle the same engine (like Spidweb games for example) and add new content (art, characters, story, monsters, items) but they resell everytime as a new separate games. So far I had released 3 new quests for Magic Stones for free, but each one takes some amount of time because usually contains:

  • new enemy avatars – that means new art, description texts, statistics etc
  • new life/spirit avatars – those directly controllable by the user, that beside the above, requires also extra testing to ensure that the special attacks and leveling up works properly!
  • new quest – writing a new story, arranging the “path quest” with the various choices, testing each single battle to avoid making impossible ones (even at highest difficulty setting they should be all winnable)

So as you can see isn’t a “small update” like it happens in other games. I put a poll in forums, but I am definitely thinking that this is the only way I could continue to provide new quests in future 😐

who wants to buy Ronaldinho ?

Good question… who wouldn’t want to buy him? 🙂

So, talking about USM2 transfer… CPU-controlled team do them. Put players on sale. You can buy players now. Last step, CPU players that buys your players! I’m going to put that in the option “transfer difficulty”.

Will mean how hard it is for your coach to buy/sell players – might seem a secondary aspect but it isn’t. Try to win the game without being able to buy better/younger players!

This brought a new aspect I haven’t thought of – finances… so for now everything is automatic, but I’ve already in mind some interesting additions, like a report of earnings from the various sources of income, tickets, tv-rights, merchandise… but for now better just focus on the 1.0 release, that I want to be before Christmas!

cat-time

gilda

Here’s another pic of “Gilda”. Cats are really helpful when you’re stressed from too much work like me now with USM2 🙂 today I’m trying the transfers, still some bugs to fix…

Indie "marketing"

There was a recent thread on indiegamer.com that saw Caspian complaining about the fact that he can’t find an indie “marketeer”. I want to write my 2 cents on that.

What is an indie marketeer? that’s the first question you have to ask. Because except for sending out a PR, what else you can actually do to promote your game that doesn’t require money? What other effective way to market it you have? My conclusion is: nothing.

Sure you can give it for free to bloggers – you can obtain some exposure but, nothing exceptional.

You can update the game and ad a level pack for example and try to resend the PR. But not every journalist would post twice about your game unless the expansion is something really big or innovative to catch their attention.

So what’s left? buying ads? requires money and so far everyone I talked to was “unsure” about the results (like playing a lottery and hoping to win). Trying to get a review from a big site? nope, if they want to review they’ll ask you. There’s no way you can “enforce” some well-known site to review any of your game if they’re not interested.

So what could really do an indie marketeer? mostly that’s left is very near to spamming 😀 that is, have a own blog about your game(s), post in game-related forums with links in your signature, and such. Nothing so special actually, that could guarantee you a good exposure, but at least you won’t be spending (ehm, actually wasting) money.
So really is a dead end. Like in real world, online business isn’t different. You can’t hope to get “exposure for free”. Portals spend huge amount of money in ads – you can see it in adwords and banners everywhere! Pavlina closed his games site. Probably he realized that there’s too much competition going around now in games, and you can’t just hope to live off 1-2 games earnings alone.
I think the only option for a small indie is just keep releasing new games, hoping that “one of them” becomes a huge hit. Everything else is going to cost money and “maybe” (depends how good actually you can track ads) give you unsure results…

mind of the married man

That tv-movie is quite cool, I watch it every week here on pay-tv. It does talk well about married men problems. I’m not married but recently I saw so many discussion about relationships etc. I can only give you my honest opinion from the indie-developer point of view. If you want to ask yourself, what is the best situation to be indie? there’s no doubt about the reply: the best condition is to be single or at least not living together.

Why? there are tons of factors. Here’s a brief list:

  • if you are engaged, you will have bad moment and discussions (if you know a couple that never has problems let me know, I’m curious to meet them). Does I need to tell you that programming (concentrating) in such moment is impossible? so if you’re angry for 2-3 days, in those 2-3 days you won’t work
  • if you are engaged, you’ll have to listen to partner’s wishes. Don’t tell me that you always do what you want! that’s not true. you can’t ignore all the partner’s requests. If he/she wants to go out tonight, or go to last concert or … anything else, you’ll have to accept them, and organize your work… maybe when you are in a good productivity moment. People don’t realize that being indie, is more similar to being an artist – than a database programmer. Speaking with many successful developers they really “got insipiration” in particular moments and that can really make the difference from a topseller to an average game.
  • being indie is really a particular job. People think is fine not to break balls if you’re in a office, but if you work at home (or the home is your office) then voilà , doesn’t count. Like they are entitle to distract you every possible way (if you live together).
  • being indie means also dealing with bad periods. There can be moments where sales stagnate, and what will happen usually? unless your partner understand you well, he/she will complain about it and maybe the classic phrase will get out “why don’t you get a regular job?”.

Ok I think is enough – there are many more possibilities. Living in same house 24/24 can be very stressing if you’re indie! I’ve warned you 😉