Good question… who wouldn’t want to buy him? 🙂
So, talking about USM2 transfer… CPU-controlled team do them. Put players on sale. You can buy players now. Last step, CPU players that buys your players! I’m going to put that in the option “transfer difficulty”.
Will mean how hard it is for your coach to buy/sell players – might seem a secondary aspect but it isn’t. Try to win the game without being able to buy better/younger players!
This brought a new aspect I haven’t thought of – finances… so for now everything is automatic, but I’ve already in mind some interesting additions, like a report of earnings from the various sources of income, tickets, tv-rights, merchandise… but for now better just focus on the 1.0 release, that I want to be before Christmas!