Category Archives: roleplay games

Another rpg card game?

Yes, I’m playing around withrpgcardgame some ideas for another RPG / card game.

After almost 4 years have passed since I released Magic Stones, I felt the need to write another RPG between a VN and a dating sim πŸ™‚ I have already my other project called Tower Of Destiny which is in full3d but that one will require lot of time (the engine is still to be finished).

For this one instead, using python, I think I could have a playable prototype in a week or so. I have already a bunch of card hand-drawn ready to use (no more 3d models this time!) and an interesting battle system and character development.

In practice you would control “Generals”, who have under their command several units. Each unit is a real character, which his own stats, inventory and skills (or special moves). There would be 3 basic archetypes: Melee, Magic and Missile unit.

The battle would be turn based like Magic Stones but in this one you actually have Action Points. So you can do several actions in your turn. Simple actions like changing your weapon or preparing a spell would require few AP, while other action like attack, swap positions or use items would require more AP. Using skills would also require AP. Differently from Magic Stones each unit could learn several Skills / Special Attacks. There would be a set of common skills between same archetype + some advanced skills. For example the Fighter is the basic Melee unit, and it would share several skills with the Mercenary. But the mercenary would have (at higher level) also skills like dual-wield, critical strike, and so on.

Then the game would consist on release 1.0 probably just in tournaments where you fight against other teams of characters. I plan to have the initial game out at a very interesting price like $9.99 and then release several add-on pack each one priced at $9.99 but with lot of content.

Anyway, all of this is just a plan. From now to the point where the game is finished it could become anything including a online-only game πŸ˜€

Spirited Heart – go easy on me!

I’ve decided to do a small 1.0.2 update today, fullversion only (you won’t see the changes in the demo). What I changed is adding an EASY MODE, so everyone will be able to play the game at their own difficulty. The normal mode is how the game was, nothing changed. In the easy mode instead you’ll see that the taxes percentage is MUCH lower, ranging from 15-30% max (in normal is 35-45%!) and the skills will never drop πŸ™‚

Of course I still prefer playing it in normal mode, and in the next update I will add some bonus to the normal version only (probably in a few months though, depending on when I finish Heileen 2). What I mean exactly? some extra events or achievement that you canΒ  get ONLY by playing in normal mode. Otherwise everyone would simply play in easy mode since they wouldn’t have any motivation ! πŸ˜‰

For those that purchased the game: you can get the update by redownloading the game from my own server (not BMT one), you got the link in the purchase email with the game.

Another WIP video of ToD

ToD (my friendly way to call my upcoming RPG game “Tower of Destiny”) got a major update today, in the engine (programmer tested it on mac and surprise, works!) and in the maps. I decided to do a “stress test” of the engine by placing lots of sprites over an open space, like a plain surrounded by trees.

So you won’t face only grey cities, unholy graveyards and zombies, but you’ll be also able to relax in a more bucolic map. The engine was going slower with that amount of sprites to render, but isn’t bad considering: a) is still work in progress so can be optimized, b) the engine is running in debug mode, so the speed is already slower than its true potential

For the record, I’m surely not talking about a powerful/complex engine πŸ™‚ But it’s enough for the kind of game I have in mind. I’m sure players’ attention will be drawn by the enemies, the gameplay and the variety, but a nice art doesn’t hurt!

You can see a screenshot and a video below:

screenshot

Projects summary

It has been a busy week!Β  I organized and worked on all my currently active projects, and they’re many!Β  The summary is:

Bionic Heart – Today got some new voices for Bionic Heart, so we’re almost finished with it. I’m really looking forward to this release! I already sent out the beta demo out to some people and so far got very positive responses.

Planet Stronghold – I asked Deji if was possible to do some digital coloring of some old sketches another artist sent me. He is talented but he doesn’t have any digital tablet so isn’t able to do digital stuff…! I also found a character artist, she does an interesting realistic/soft-shading manga art, I think would work well in a space game.

Tower Of Destiny – Just got the new build of engine from the programmer. With it I should have enough to start creating the game maps. I’m going to add a graveyard to that town map I already posted before. Once it’s done I’m going to post another video on youtube πŸ™‚

Heileen 2 – I’ve just commissioned new art. The game will feature some really nice art, and some small nudity too. If I have to label a game under 14 for the content, then it better be not just for the texts/description! Everything will still be of course very raffinate and soft like in the first episode. Will post more screenshots, and when the voiceover by sakebento is ready a short video maybe.

The Flower Shop – I got Marian sprite, and is really cute. I want to post shortly a sort of summary with all the characters in the game, like I did for Heileen and Bionic Heart (“The Cast”). Deji drew some really cute girls, hard to pick one…! πŸ™‚

and there’s still another mysterious card game I’m working at which made great progresses recently too! I’m going to officially announce it when I have made a video or taken some screenshots.

The outdoor dungeon

dungeoncrawlerThe screenshot in this page shows the “dungeon crawler engine” I’m going to use. As you can see it can render well even outdoors πŸ™‚ Of course, it is not a last-gen engine with shaders and stuff, but what is important is that is built in a way so that I can develop the game very quickly!

Based on a mix of python and C++ (with PTK support), is extremely powerful because lets me change stuff on the fly and just hit a key to reload it – no need to restart from scratch everytime πŸ™‚

So far I didn’t manage to create a decent-looking forest, but maybe will retry again. Meanwhile, the city town is looking cool, and with a few dynamic lighting placed correctly and a night theme it could look much more scary than in that screenshot.

I have already the story and characters in mind, but I don’t want to reveal too much. It will be something different from the standard RPGs anyway πŸ˜‰