Category Archives: roleplay games

108 different situations

What means that number? it’s the result of this calculation for Spirited Heart:

6 different boys that can be met ingame x 3 different playable races x 2 job types x 3 events each = 108 unique situations

Each situation means an event that happens if the player is doing a specific job, and that day she meets with one of the 6 boys available inside the game. Such a variety of situations hopefully means a very replayable game!! 🙂

Each event will be written accordingly to the job type, but also the race selected. Example, you work as waitress in a tavern. The character you can encounter there is Janimee, an elven bard. But each of the 3 playable races (human, elf, demon) will react differently to the situation. The human will be the “neutral” one, while the elf will always try to be polite and kind, and the demon instead will always be bad and annoying. The player will have a choice of option for each situation, and the right choice will increase the “love” value of the boy.

So if you manage to pick the right answers in the 60% of cases, you’ll be able to engage with one of them and at last get married, which is one of the possible endings for the game.

So far I only wrote 10-12 of those 108 situations, so there’s still a long way to go…!!

Spirited Heart chargen finished!

Today I finished the character generator for Spirited Heart, my upcoming hybrid adventure/RPG. To be more specific, I should say is a mix with make your own adventure gamebook and a RPG/Life simulation. There are stats, and there is a daily schedule. There will be various jobs, and you’ll be able to attend some specific school courses to improve some of your stats.

Then, from time to time, there will be random events. Lots of them, which changes based on your race/job, quite a big combination! Differently from the character generation, you’ll still have some options to choose, but some of them will be disabled if you don’t match some specific skill checks.

On the right you can see the actual status screen of the game. From there you’ll be able to select what to do, and you’ll also see the various statistics/skills.

As for game length, I was thinking something like 10 years, from 18 to 28, or maybe even less: since you play every week, each year there are 52 turns, so ten years would be 520 turns, maybe too long!

For those interested I uploaded a very rough alpha version here:

http://www.didone.com/demos/SpiritedHeartDemo.zip (Pc)
http://www.didone.com/demos/SpiritedHeartDemo-mac.zip (Mac)
http://www.didone.com/demos/SpiritedHeartDemo-linux-x86.tar.bz2 (Linux)

New Spirited Heart screenshot and more

Character sheetThe character creation of Spirited Heart, my new RPG casual game, is going quite well. You can see a screenshot on the side showing the character sheet (note: some skills might not be final yet).

Of course, no absolete dice rolling! But rather a sort of interactive creation. You choose your starting race from human, elf, demon. Then you choose the starting situation which also reflect the social class: peasant (poor), artist (middle), general (military) and nobleman (rich).

Each starting situation will affect certain skills and starting money as well. Then, there will be some “key moments” of your childhood (the real game starts when you’re 18). Those key moments are particular situation where you’ll have to make a decision picking from 2 or more choices. Each choice will result in a change of some of your skills.

Recently I’ve also been thinking to do sequels of my other two games, Summer Session and Heileen. I have already lots of ideas for possible sequels, including new/old character and some new features, in particular for Heileen, to add a bit more strategy to the game. But first I need to finish Spirited Heart and a couple more projects I’m working on! 🙂

Something more RPG

After successfully finishing Heileen even before the end of October, I resumed working on a project that I actually started before Heileen, but paused it while developing Supernova 2 and the latest visual novel.

To simplify I could say that is a sort of Princess Maker or Cute Knight inspired game: but that wouldn’t be enough. To start, there will be 3 different races (Human, Elf, Demon) that will have different starting skills and a different final goal. There will be the various jobs advancement, even if every job will be based on attributes, and then on specific skills. I plan also to implement the Arena, where you’ll fight against other characters of the game in a turn based combat.

So yes, seems a quite advanced game 🙂 I didn’t forget that one of my favourite genres are RPGs! However, you must not expect a very detailed RPG, but more a fantasy life simulation game, with lots of attributes and skills to master, and with the possibility to have fights like a RPG.

Everything connected with a main different plot for each character. So, that’s my starting point, we’ll see how the game will look like once is finished…! For now, enjoy a few screenshots below:

I’ll put this game on Winter Wolves website since it’s a RPG, and I want to put all RPGs games I make on that site.

Magic Stones 1.2.7 BETA

So I found the time to do shit small quest and update the game too. Now the damage calculation during the battles is much more “reliable”. I mean, less use of random numbers, and also you can now see an estimate damage before attacking a enemy, so you can plan your strategy better.

I think this change make the game much more interesting to play, adding more value to the high level monsters and also to the spells and special attacks. To try the new BETA version follow the links below:

Pc version:
http://www.didone.com/games/MagicStonesTrial.exe

Mac version:
http://www.didone.com/games/MagicStonesTrial.zip

Please report any bug you find on the forums or privately using the contact form at my site.