Category Archives: roleplay games

Five Years and still going

Is amazing thinking that I’ve started to be indie dev 5 years ago! Time really fly!

To celebrate it, I’m preparing a small surprise: a mini quest for Magic Stones 🙂 free of course. Don’t expect a full quest like the previous one, but hey, it’s free, so don’t complain!

On other news, I’ve started working on 5 more projects! 8| crazy I know, but since now I have decided not to use Poser art anymore, I depend on artists. And usually they’re slow or disappear… so to prevent long pauses, I have started many project, so hopefully at least one artist manages to finish his job in time 🙂

Stay tuned for the announcement of the new miniquest for Magic Stones in the next few days.

Planet Stronghold: Isomap

isometric view

The image above (click to enlarge) shows the town screen of Planet Stronghold. The fight itself won’t be in isometric, since I would need to rewrite / adapt the Supernova 2 engine, but I’ve added this town isometric map because I’ve in mind an interesting mix of town building and tower defense… more info coming soon! 😉

New game officially announced: Planet Stronghold

So, instead of taking 2 weeks of holidays I started working on a new game 😀

It is basically a Tower Defense game in space, but will also contain more management stuff in it than a traditional tower defense game. Today I finished the main menu (click to enlarge):

planet stronghold

I’m satisfied about it, I think gives a good feel of the game. For those “worried” about the other games, don’t worry. I’ll resume working on Tower of Destiny very soon 😉

Future Plans

Tomorrow is the 1st of April, and almost one quarter of this year has passed. Time flew very quickly for me -maybe because was working so hard to finish Supernova 2 (the final game should be ready very soon) and also pondering what to do after it.

I have still a project on stand-by – Tower of Destiny. However I’m thinking also about learning Flash/Director to make a online game. I have what I think to be a pretty cool idea that all Magic Stones fans will surely like, a sort of online rpg card game. The advantages of a online-only game are lots, for example multiplayer possibility, no need to store the data on your pc, possibility to play the game anywhere (even at work! eheh) and also the micropayment thing, so that you can pay only for how much you play the game (have still to decide the details, but this would allow much more flexibility on payment methods).

However I’m not saying that TOD will become waporware: I’ll resume working on it at same time as the online game. Just don’t ask me release dates, because I really have no clue, it’s going to be a very BIG game 🙂

Magic Stones: Lost Temples Island beta

Today managed to finish the last expansion of Magic Stones, Beta release. It should be fairly stable, but as always if you want to try it, make a backup of your druid data just in case something bad happen 🙂

It is a bit sad to announce the last expansion for this game, but 2 years have passed since the initial release date (version 1.0, 4th October 2005) and I feel I need to finish this experience. I’ll still be updating the game from time to time like I do with my other titles, but I won’t be releasing free quests anymore. I’ll try to release an editor or a PDF guide on how to create your own though!

Downloads:
http://www.didone.com/games/MagicStonesTrial.exe
http://www.didone.com/games/MagicStonesTrial.zip

What’s New in 1.2.5

– added the last free quest “Lost Temples Island”, introducing the fifth avatars for life and spirit magic schools: the Angel and the Rhino
– fixed a bug that was displaying wrong attack and defense values when right-clicking on neutral avatars if you had any perk active
– now the artifacts damage amount received per battle is determined by the general game difficulty level
– fixed a minor cosmetic bug that was displaying the skills bar too long, causing a small graphic garbage
– increased effectiveness of charm attack/spell: now the charmed avatars will always to damage to their own allies
– fixed a wrong message window that was appearing when browsing avatars during a battle in character screen
– fixed a bug that was causing avatars to skip their turn if their speed was higher than 9