Spirited Heart chargen finished!

Today I finished the character generator for Spirited Heart, my upcoming hybrid adventure/RPG. To be more specific, I should say is a mix with make your own adventure gamebook and a RPG/Life simulation. There are stats, and there is a daily schedule. There will be various jobs, and you’ll be able to attend some specific school courses to improve some of your stats.

Then, from time to time, there will be random events. Lots of them, which changes based on your race/job, quite a big combination! Differently from the character generation, you’ll still have some options to choose, but some of them will be disabled if you don’t match some specific skill checks.

On the right you can see the actual status screen of the game. From there you’ll be able to select what to do, and you’ll also see the various statistics/skills.

As for game length, I was thinking something like 10 years, from 18 to 28, or maybe even less: since you play every week, each year there are 52 turns, so ten years would be 520 turns, maybe too long!

For those interested I uploaded a very rough alpha version here:

http://www.didone.com/demos/SpiritedHeartDemo.zip (Pc)
http://www.didone.com/demos/SpiritedHeartDemo-mac.zip (Mac)
http://www.didone.com/demos/SpiritedHeartDemo-linux-x86.tar.bz2 (Linux)

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