Category Archives: planet stronghold

What are “light-RPG” games?

I remember when I was young, the game genres where very well defined: there were action games, adventure games, role playing games and so on.

As the game industry grew up, some interesting genre-mix started to pop up. For example now we all refer to Diablo as a RPG, but would be more accurate to call it Action-RPG. Actually, right now, we can find many “RPG elements” in lots of games. Very few “pure action” games remains.

One of my upcoming games, Planet Stronghold, is a “light-RPG” game. I consider it a visual novel with RPG elements, but stronger than those you can usually find in dating sims. What I exactly mean? I’m talking about quests, relationships, interactiveness? No, because many of those features were already present in my other “normal VNs”. In Heileen 1-2 there are quests, in Bionic Heart relationship and some interactive scenes, in Summer Session there are the stats/skills to improve and so on.

So to call the game “light-RPG” I knew I had to go forward and push renpy to its limits (well no, not really, is quite easy to achieve good results with it!). Indeed in Planet Stronghold there will be combat, an inventory, quests, character relationships and so on. There will be several kind of weapons based on the damage type: energy, piercing, explosive, etc. There will be 4 classes: psionic, soldier, guardian and scout, each one with special advantages.

BUT, the game won’t be FILLED by stats. You’ll clearly know from beginning what kind of gameplay you can expect from a certain class. Scouts will need lot of time to recharge but will be able to kill opponents with a single shot, especially human ones. Guardians will be tough and have lots of hitpoints, psionics duty instead will be to heal / protect others. That’s why I use the word “light”, because while is clearly a RPG game, it’s not hard to understand.

Clearly is not easy to create a game like that. Is actually harder than creating an uber-complex game like some I did in the past (Magic Stones or Supernova 2 for example). Because with this game, even a casual player should be able to pick up the game and after learning a few basics, being able to enjoy the game without getting lost not knowing what to do.

Space RPGs !

There aren’t many space RPG. There is fallout, but is more post-apocalyptic RPG than pure space RPG. I remember some good wargames like Space Hulk & Co. But really very few space RPGs. Especially Manga RPG (I’m talking about Pc/Mac platforms, not consoles).

So, I’ve decided to make one! The two screenshots you see in this page are from Planet Stronghold, my upcoming space RPG. Originally that game should have been another wargame, similar to Supernova 2. But after falling in love with Python I decided that doing a space RPG (with some VN elements of course!) could have been a more interesting game experience.

The player will control the adventures of Lisa Nelson, a young cadet just graduated from the Royal Army, that gets sent on the military outpost of Planet Stronghold to train. Of course, as soon as she arrives there, the situation will go out of control… 🙂

Projects summary

It has been a busy week!  I organized and worked on all my currently active projects, and they’re many!  The summary is:

Bionic Heart – Today got some new voices for Bionic Heart, so we’re almost finished with it. I’m really looking forward to this release! I already sent out the beta demo out to some people and so far got very positive responses.

Planet Stronghold – I asked Deji if was possible to do some digital coloring of some old sketches another artist sent me. He is talented but he doesn’t have any digital tablet so isn’t able to do digital stuff…! I also found a character artist, she does an interesting realistic/soft-shading manga art, I think would work well in a space game.

Tower Of Destiny – Just got the new build of engine from the programmer. With it I should have enough to start creating the game maps. I’m going to add a graveyard to that town map I already posted before. Once it’s done I’m going to post another video on youtube 🙂

Heileen 2 – I’ve just commissioned new art. The game will feature some really nice art, and some small nudity too. If I have to label a game under 14 for the content, then it better be not just for the texts/description! Everything will still be of course very raffinate and soft like in the first episode. Will post more screenshots, and when the voiceover by sakebento is ready a short video maybe.

The Flower Shop – I got Marian sprite, and is really cute. I want to post shortly a sort of summary with all the characters in the game, like I did for Heileen and Bionic Heart (“The Cast”). Deji drew some really cute girls, hard to pick one…! 🙂

and there’s still another mysterious card game I’m working at which made great progresses recently too! I’m going to officially announce it when I have made a video or taken some screenshots.

Planet Stronghold: Isomap

isometric view

The image above (click to enlarge) shows the town screen of Planet Stronghold. The fight itself won’t be in isometric, since I would need to rewrite / adapt the Supernova 2 engine, but I’ve added this town isometric map because I’ve in mind an interesting mix of town building and tower defense… more info coming soon! 😉

New game officially announced: Planet Stronghold

So, instead of taking 2 weeks of holidays I started working on a new game 😀

It is basically a Tower Defense game in space, but will also contain more management stuff in it than a traditional tower defense game. Today I finished the main menu (click to enlarge):

planet stronghold

I’m satisfied about it, I think gives a good feel of the game. For those “worried” about the other games, don’t worry. I’ll resume working on Tower of Destiny very soon 😉