Category Archives: Uncategorized

Gabe doesn’t like Windows 8 and so do I

Those interested only in news about my games, can skip the paragraphs below 😉

Windows 8 and the Mayan prophecy!

In a recent talk at Casual Connect, Gabe Newell (the man behind Steam) said that the upcoming Windows8 will be a catastrophe. Literally. In particular he said:

“I think that Windows 8 is kind of a catastrophe for everybody in the PC space. I think that we’re going to lose some of the top-tier PC [original equipment manufacturers]. They’ll exit the market. I think margins are going to be destroyed for a bunch of people. If that’s true, it’s going to be a good idea to have alternatives to hedge against that eventuality. But when you start thinking about a platform, you have to address it. “

Valve wouldn’t exist if it weren’t for the PC. Id Software, Epic, Zynga, Facebook, and Google wouldn’t have existed without the openness of the platform. I think there’s a strong temptation to close the platform… That’s not how we got here, and I don’t think that’s a very attractive future. So we’re looking at the platform, and up until now we’ve been a free rider. We’ve been able to benefit from everything that’s gone into the PC and the Internet. Now we have to start finding ways that we can continue to make sure there are open platforms.”

Obviously, he is also worried since Steam currently “owns” the PC gaming space, and having an appstore built-in on Windows, is a very serious threats to his business 😉

However, that point aside, I completely agree with him. There are several wrong things done in Windows8:

  1. the default touch interface. What? It makes sense if I use a tablet, but on a DESKTOP COMPUTER!? I want my old Windows back! Of course from what I know is possible to switch back to the classic desktop view, but still by default, you see the new touch interface every time the computer starts…!
  2. The walled-garden appstore. I’ve said before, I’m NOT a fan of appstores, especially if the trend is to make it (in a not far future) the EXCLUSIVE way to distribute apps for a particular platform. The new Mountain Lion MacOS is just out, and if you try any of my mac games by default they won’t run. For now you can still allow any app to be excecuted in the preferences screen, but is a first step towards censorship.
  3. Censorship. Yes, because when developers aren’t free anymore to make any game they want (of course within the limit of decency!) it starts to be a problem. The Apple appstore is famous for pulling apps from sale for various reasons, often really bizarre reasons. I can say that a game like Loren Amazon Princess, as it is, on iOS would never appear. I would need to make a “heavily censored version”, but from what I see, many people liked the game especially for its “sex appeal”. Not all of course, but why exclude a good part of the market? Even if I don’t play hentai games, why someone shouldn’t be allowed to? Who decides what people can do with THEIR PC, since they paid for it?
  4. The new locked bootloader features. It means that on several PCs, tablets, phones models you won’t be able to install Linux or any other operating system. This point is still a bit obscure since reading online I found sources saying that you can install linux as long as it’s “certified”. So it’s not terrible as it might seem, but again is a first step in the wrong direction. What will be next ?
  5. Certification. This seems a sort of “developer tax”. It’s not about the amount, which is small (around $100/year) but about the illusion that people running “certified app” will make them immune from virus/trojans..
  6. The $0.99 appstore flood. Big news! On the Windows8 the minimum price will be $1.49 ! Still, I don’t think this will be a real issue, even if there will be surely a flood of crappy $1.49 app but most games can still sell for higher amounts, it will just be tougher (but is always tougher, isn’t it?).

So I definitely don’t like all those signals (not just from Windows 8 but also from Apple). I want to say again that platform openess is essential for game developers and indies in particular, to be able to experiment with new gameplay ideas. Unless MS and Apple want us to make only HTML5/MMO games in future? (locking down “internet” will be a bit harder).

Status update about my games

July was a tough month to work for me, and for my write Aleema, since there was a heat wave that made almost impossible to stay in front of the computer. I have A/C in my computer room but I really hate using it because I get sore throat.

So let’s say I took some time to relax. But now things are back in motion! Also I’m really happy that a new build of Ren’Py has been released including an autoupdater, something that will really be useful during the beta testing phase.

Here’s what’s happening right now on each project:

Loren Amazon Princess expansion

This is probably the most awaited title right now 🙂 It’s not missing that much, some writing and scripting. Coding-wise I believe I have made 99% of the work already, maybe some more balancing but for that there’s the beta testing stage, which I’ll do making good use of the new built-in autoupdater.

I also finally got an answer from the colorist, so the last missing new sprite will be ready before end of month. So while I don’t want to say any date, seems the release is approaching fast…!

Heileen 3

I’ve been thinking recently if to just use Ren’Py even for this game, and do a later “port” to the new visual novel engine. This because I would be able to release it sooner, since I have everything needed to do the base game (not including the yuri version).

I haven’t decided yet, I think will wait until Loren’s expansion is out to make the final decision.

Nicole

I’m missing only 2 CG images, all the backgrounds and Chandra latest scenes. However I’ve also asked one of the writer who applied for Amber Magic Shop to edit/check the text, since they could be improved in some areas. I am also going to add new scenes including more red herrings 🙂

Roommates

Despite being one of the biggest games, is progressing really well. Writing is almost at Winter Break, which means 1/3 of the game! I got also a new bunch of art for it, and started the same artist that made the sprites on the backgrounds. Something unusual that only happened with Summer Session and Heileen2 before: a single artist doing all the work for the game!

The backgrounds list is quite impressive, with 27 different locations!

Planet Stronghold: Warzone

New enemies have been done. I also asked the artist to draw some character dialog poses, so that feels more natural. Like characters interacting with the environment: sitting on a chair, leaning on a wall, and so on. Still long way to go before the art is finished though, maybe this Fall.

Queen Of Thieves

Artist made some more sketches for new “pages”, cutscenes made like a comic page. Some are really funny, other romantic, and so on. I also should get the remaining texts soon.

Spirited Heart Girl’s Love is out!

Newromance Reid Thym Yanalove

Spirited Heart Girl’s Love is finally out! Well, to be honest since I started this project only about 3 months passed, but seems an eternity…! I’m really pleased by the result, each girl has a very different personality, goals, and behavior. I am also happy because the race you choose really has a big impact over the story (even more than in the original game). It’s particularly evident in some characters, like Leah or Reid: playing it with an Elf character will be a very different experience than playing it wih a Demon one.

The original game and the expansion now are a unique installer: I decided to adopt this system so is easier for the users, using the one-time online activation system already implemented in my latest games. This way if you want only one version of the game, you can buy it, but if you want both versions you can buy at once (with 25% discount) and enter the email one time to get instantly both versions activated without any need of extra downloads.

As promised, if you already own the original game, you can get the expansion for 50% off. For more informations, visit this page:

http://www.winterwolves.com/spiritedheartgirllove.php

if you enter the email you used to purchase the original game in the input field below the game description, you will get a unique discount code, valid for a one time 50% discount on the standard price.

 

Spirited Heart Girl’s Love: the human girls

As the official release of the yuri expansion to my game Spirited Heart approaches, I’ll make three blog posts featuring short videos of two character of each of the three available races (Human, Elf and Demoness). Today I got the last girl, I am thinking if to commission a few more secodary characters but they’re not really required for the expansion. This means that it will be out for sure in August (probably at the end of it).

In this blog post, let’s see the human girls:

In the video above, Ria is the first human girl I wrote for Spirited Heart Girl’s Love. She is a “tough chick”, and apparently also a tomb raider. But as you’ll get to know her better, you’ll find out that down deep she is a very different person than what she appears at first glance. This character was particularly interesting to write because the Elf or Human are very scared / intimidated from her aggressive behaviour, while the Demoness is the only one that can keep up with her.

In this other video instead one of my favorite characters of the whole expansion, the always day-dreaming all-around artist Yana! At first she seems a lazy, spoiled girl that sleeps all day while his father has to pay other people to do the work that she was supposed to do. Later in the story, she will reveal the true self, in all possible meaning (by this I mean there will be a more transparent version of the actual dress, but no nudity!).

Announcing a comic-book style RPG!

 

In the picture above, my cat Nina observing me while I code. She keeps me motivated! 😉

I’ve extensively talked about Vera Blanc and why it wasn’t successful because of his mix of comic+visual novel gameplay in a market that is dominated by point’n’click adventures or HOG gamplay. But I’m not giving up with comic-style games! While most of my upcoming games will use manga artwork, since I really like traditional comic art I’m also producing another game with this style, this time a RPG though!

It’s called “Loren – The Amazon Princess” (you can see some sketches/WIP artwork above) and is told from the point of view of a servant who’s going to assist her in her quest to find out what happened to her mother. The servant can be male or female, but the gender choice like for Planet Stronghold will only influence the romance subplot, but the two characters will have same statistics.

I think this choice could be interesting since the story will be told like a “diary of memories” of the servant, from his/her personal point of view. So while the main decisions will be taken by the amazon princess, the servant will be able to influence her giving suggestions. I think it could be a nice variation from the usual games, since you don’t have actual direct control, but you can only try to influence the main character in this case.

The game will have 20 characters, so a very good variety, and I plan also to make the battle more cinematic with different scenes for each character when they attack or use their special moves.

While I’m not sure about this yet, an interesting thing is also the game possible pricing. If I can manage to, I’d like to try selling this game at $15 or even $10 pricetag. Why? Because I’ve seen SO MANY TIMES people suggesting “you should lower your game prices to sell more” and so on. And I’ve tried several times with different products, and every time I made less money 😀 But then I thought: one thing I’ve never tried so far is having a game with a low price from day1!

This won’t mean that this game will be short or crap, more like it won’t have as much texts and multi-branching plot like my other usual games, because that’s what can increase dramatically the costs. Spending extra money on art can increase the game cost, but spending 2 extra months is even worse because time is the most important resource for an indie (and for anyone in general).

Since most people don’t care much about tons of multiple possible endings, I plan to make this game story quite linear, but with lot of characters and very cool battles, and only with some optional romance scenes. In the game there WILL be fanservice but will be completely optional – if you don’t want to see it, you’ll see none 🙂

Friday catblogging – Planet Stronghold alpha 0.85 featuring “aggro”

In the picture above, Othello and Grillo showing a good example of what is “aggro” 😀

If you look in Wikipedia the term “aggro”, you find the following definition:

Hate, aggro, or threat is a mechanism used in many MMORPGs as well as some RPGs by which non-playing characters (NPCs; such as mobs) prioritize which players to attack. Players who generate the most hate (gain the most aggro) on an NPC will be preferentially attacked by that NPC.

This is what I added to Planet Stronghold 0.85 BETA (yes I can finally start to call it Beta!) and it completely changed the game battles (in a good way). Already introducing different attack types made quite a difference in the past, but this change has a really MAJOR impact on gameplay. Before, enemies would just pick a random opponent, making battles a bit of a mess, since no real defensive plan could be made.

It was a simple gamedesign mistake, really. Even a seasoned game designer like me (well, 20+ games released… I think I can call me like that? hehe) sometimes make them. To be honest, is also because I was coding this damn battle engine since december 2009 and was eager to get the game out, so I didn’t pay too much attention to such “details” (which are etremely important though, the famed “polish”).

To make a game fun, you need to have a clear goal and have cause-effect game mechanics. The aggro does exactly that. Now, you can still use Harm psionic at maximum concentration and do even 90hp of damage the first turn of battle, but then your poor psionic aggro value will skyrocket and you bet that when it’s enemies turn, they’ll massacre him/her 😀

So, now you have to do like in many MMORPG (Everquest, WoW, etc), that is have a hero that is a “tank”. A tank is a party character that usually has very high HP and / or armor/resistances to damage. Use the Burst attack option, which now has the real purpose of catching enemy’s attention (sort of Taunt in normal fantasy RPGs), to raise your tank aggro, then use psionics to buff / heal him, and use scouts to silently “take out the enemies from distance”.

I think the battles now are very fun, especially when you fight with the full party, because even if what you have to do is clear, is NOT that easy. Sometimes your tank might be running out of HP, so another class with good HP like Guardian could try to get the aggro temporarily, while your psionic healers restore the tank full health, and so on. The possibilities are really many, but now knowing that the enemies will MOSTLY (not 100%, since some enemies have class-specific special attacks) attack a specific hero with the highest aggro value adds a completely new dimension to the gameplay.

Beside the aggro system I’ve been working on the romance subplots only, so no new main plot advancement in this version. Though I’ve added many hidden things, like Bellamy that can produce grenades (one-use items that hit all enemies!) and Rumi produces lifegivers (resurrects KO heroes). Medikit now will “scale” based on your character level (higher than 6 you’ll ged medikit and ultimate medikits that restore bigger amount of HP). More weapons including some energy based sniper rifles, and many bugfixes. Another big addition is the training screen:

You’ll access it by visiting Rebecca, and lets you train by 1 four skills of any character, but each training attempt consumes Colony Energy that refills only when you complete quests, to guarantee players won’t abuse it 😉 Also the attempts are shared by the party, so you can train max 5 times at time, not 5 times each hero. I think is particularly useful to train in non-combat skills that can be useful in many quests.

So you might ask, where are the download links?? Well, I was hoping to have the version ready by today, but have still a few romance subplot to finish, and I want to have them all done (not proofreaded though!) so people can already see the beautiful special CGs when you finish some of the endings (and perhaps report plot bugs!).

It should be out this weekend though, so keep following my twitter or game forums to know when the version 0.85 will be out! 8)