
The picture above is the main title of another game I started to develop in the last few days. Don’t worry, Tower Of Destiny is still in production, but since I am making the editor, will take surely much more time so I thought to alternate it with the development of another kind of game (to take a break from long rpg-coding session!).
It will be the sequel to Supernova: Galactic Wars, but this time will be a 100% strategy game (more like a wargame to be honest). It is a “galaxy conquest” kind of game, but the simulation part will use a macromanagement system, so you don’t have to deal to every single planet, even if you’ll have the data of every planet accessible.
For those of you brave enough to have played Master Of Orion 3 – the game won’t have all that depth of data. Instead will let you take “global” decisions, using all your resources at once, using percentage distributions. I’m still defining the storyboard right now, but that’s the idea.
The game will then switch to a old-style wargame once you have a battle to do. For now, only space battles even if in a future datadisk I could add even ground-level battles (conquest of bases, etc). The spacewar battle will be turn-based and strategic only – no real-time arcade combat sequences this time. This will let me concentrate on what I’m really good at -making good strategy/simulation games π
More info coming soon.

