The download links are the same:
http://www.didone.com/games/PSDemo.exe
http://www.didone.com/games/PSDemo.zip
http://www.didone.com/games/PSDemo.tar.bz2
Note that since I updated to the latest stable Ren’Py release (6.11) I was forced to give up autoupdating from older versions. So you have to redownload this whole thing again, even if you downloaded previous versions. Sorry about that.
From now on I plan to use the autoupdater for all the next updates. Unless I get many users having troubles with it, in that case I probably will give up with that system. But so far only a minority had troubles with the autopatcher and the previous version was more buggy than it is now!
The things improved are MANY. The most visible is battle feedback, with each damage type represented on the battle, and several minor improvements like the ability to attack by just clicking at the enemy target (much faster than using the Attack button every time). Another major change is the difficulty level. You can choose between 3 different levels:
- easy – what casual player should choose. Pick this if you’re more interested in reading the story than actually having fun with the battles. This is NOT recommended to anyone even a bit familiar with RPG or more complex games
- normal – what I suggest to use. The really difficult battles won’t be many, especially in the Alpha so far, since fights get tougher as the game story goes on. Also, while you’re in the base you’ll start each battle with HP/PP fully restored. This might change in future though (for sure if you get outside)
- hard – if you’re familiar with RPG, you must pick this option. Seriously. Otherwise you won’t have any fun in the easier modes. In this setting, even if you should be able to pass most battles, you might face some difficulties in keeping all the heroes alone, or have to change strategy in certain fights
the difficulty influences enemy attacks, hit points, the number of skill points you get when leveling up, and several minor things.
Regarding the plot, you get to know almost all the main characters, and get new quests. Though you can’t finish any quest for now in the Alpha, you can make progress in some. I have also changed the quest system: before it sued a True/False method, meaning that you could either succeed or fail a quest. Now, you can fail it, but to solve a quest you need to complete several steps in sequence, which is a method more interesting and that increases game longevity.
You’ll also be able to see how the level up works before finishing the alpha 🙂
That’s it, if you find any bug or have any suggestion, you can reach me on twitter, email, forums. However the preferred method is in my forums, since this way everyone can see the discussion and make suggestions/remarks about what is being said.