Happy Valentines Day!

embarassingisabella
Wait, what!? What Isabella just said? this is craaaaaaazy!

Happy Valentines Day to everyone!

As you can see from the funny screenshot above, Isabella likes to joke. There are many other embarrassing/crazy/hilarious situations like that one thorough the game. Want to find out more? You can now preorder the game here:

http://www.winterwolves.com/roommates.htm

And if you don’t mind a few bugs and are eager to play the game, you can participate to the beta testing currently going on in my forums: http://www.winterwolves.net/viewforum.php?f=34

Promo sale with 30% discount

To celebrate Valentine’s day, until Sunday (included) you can use the coupon VALENTINE in the shopping cart to get a 30% discount on all the games!

(This discount doesn’t include Roommates since it is just in beta!)

The discount doesn’t override the automatic bundles discounts either. For example, if you want to buy the Flower Shop bundle, you need to purchase The Flower Shop: Summer in Fairbrook and The Flower Shop: Winter in Fairbrook individually for the 30% Valentine’s Day discount to work.

Sorry about that, but I didn’t have time to make a fully automated discount!

Coming soon

Once Roommates beta ends, I’ll focus on the RPG Seasons Of The Wolf which hopefully will be available on beta around April. Meanwhile, next week we will begin talking about a new game in the works that features awesome people like these:

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Get ready! … or not

relaxtime
Max is showing an iron-logic here!

This weekend I had planned to start the Roommates beta testing… but as always, that bastard of Murphy had to remind me of his laws! I had a light flu since 5 days, but was slowly getting better up to last Tuesday when I was feeling almost normal. Then, Wednesday was a total fail 🙁

Suddenly it got worse and now I’m coughing and I turned into a sort of giant gelatinous cube. A gelatinous cube can’t work, right?

oozegirl
However, I could have fun with the Ooze girl! One of the many avatars of Undead Lily (work in progress)

Anyway, I’ve decided that as soon as I get the missing activity images, I’ll do a last minute check and then start the beta. Roommates is such a big game that I need to do a good / long public beta testing anyway, so don’t want to wait anymore.

While I can’t announce it now, stay tuned because I might start it in the next days! 😉

Meanwhile work on other games goes well. Soon will be able to announce a certain otome game about an archeologist, with some introductory posts by a guest blogger 🙂 and also, I got more help for coding SOTW, this way the game will be done faster!

One last news, I added the bonus content (wallpapers+OST) on Steam as well, so if you want you can get it here:

http://store.steampowered.com/app/275240

Game development is a puzzle game

rebecca
Rebecca will help you train to keep in shape…! (from Planet Stronghold 2)

Game development feels like a puzzle game to me. How? Simple, let’s consider one of my games. How many roles/elements are needed to make one?

Let’s try to make a list:

  1. gameplay/rules = work of the game designer
  2. programming/coding = work of the coder
  3. artwork = work of the artist (in many cases, 2 or more for backgrounds and GUI)
  4. story/text = work of the writer
  5. music/sfx = work of the musician
  6. marketing/promotion = work of the PR guy
  7. hosting/demo/support = support / web dev guy

So as you can see, for each of my games there should be the need of 8 people. In reality, I almost always do point 1,2,6,7 myself, and sometimes I also do some GUI and write storyboards for the texts!

In the past I used to to really EVERYTHING on my own (using Poser 3d and royalty free music tracks) but luckily I realized that was much better to hire other people to help 🙂

The main problem when working with external people, is that since to finish a game you need all those roles/elements, often happens that I have some areas covered/completed, while others not. Some people work fast in an aspect of a game, others slow downs in different aspects.

In the end that’s why I say it’s like a puzzle game. You need all the pieces to finish and release the product. Unfortunately very often that takes a lot of effort 😀 but like all things in life, nothing comes easy, you have to sweat and work hard.

Another thing I often have to decide is the scope of the game. For example now I am playing with the great freeware tilemap editor Tiled, trying to make isometric tilemaps. For which game? well for Planet Stronghold 2, but also thinking if to make them for Seasons Of The Wolf.

The idea was to have a big map like Loren, that once clicked would let you zoom-in and explore the areas in more details, rendered as isometric map. I think the idea is great and I’m sure that I can make it, the only problem is: how long will take me? will I need extra tiles, so contact artist to make more?

When making those decisions I need to consider that there are two types of fans: those who wants the games fast and pressure you to finish them, and others that say “take as much time as you need”. But besides what fans say, I need to keep releasing games at regular intervals to survive in the competitive world of indie games, so right now, I am unsure if to use this system.

I set myself a deadline – if I can have the isometric map thing working in 2 weeks I’ll use it, otherwise not. Also because in theory very shortly Roommates public beta should start, and then will have even less time to make tests… 🙂

A stressful week, but it’s over :D

hotbath
The twins Shea & Althea relaxing with a hot bath in Seasons Of The Wolf

I admit I’d like to be there with Shea & Althea right now. Here outside is freezing, and I really could use a hot bath to relax after one of the most stressful week of my life 😀

Was stressful partly because of the Steam release and also for other personal issues. In practice I had several small things/problems, not big if taken each one singularly, but that coming all together at same time made me go nuts 🙁

Anyway, all seems fine now, so today was able to resume working on Roommates and SOTW! 🙂

About the feedback I got on Loren gameplay, getting your game in front of a huge audience like Steam showed some weak spots in the rules design. I probably underestimated how good are RPG players, or maybe (ahem) I am not much good myself anymore.

Either way, I really think was a good idea to include a fourth difficulty level in the upcoming RPGs Planet Stronghold 2 and SOTW (the Nightmare level!) so that should be a good challenge for every kind of RPG player, even the most experienced who play the game for hours, grinding and finding all possible rule-exploits 😀

SOTW and Roommates quick update

I am currently scripting scene 10 out of 27 of SOTW, but that doesn’t mean that I fully coded 10 scenes: I am first scripting all the music and artwork, so then I have the game fully working as a “plain visual novel” and I can add all the battles in a second time, once even the side-quests are finished, since I’ll need to play those as well to get a proper idea if the difficulty is balanced or not, if the loot is powerful enough, and so on.

Meanwhile Roommates’ writer is doing some final polish, testing the scheduler and adding more “one-liners” sentences. This week delayed a bit everything, but I still think the game could begin beta and pre-orders at end of this month! 🙂

Two new arrivals on iOS

The game Nicole is available: https://itunes.apple.com/us/app/nicole/id794491905?mt=8

And Love & Order too: https://itunes.apple.com/us/app/love-and-order/id794994051?mt=8

Loren now on Steam, more iOS games and upcoming releases

ANGRYKAREN
Queen Karen sitting on her throne is giving a friendly warning to Steam users! 😉

A Steamy January

Lots of things to talk about! First of all, in case you missed it (but how? I posted everywhere on the net! lol) my VN/RPG game Loren The Amazon Princess is finally on Steam:

http://store.steampowered.com/app/257970

please spread the word, upvote the reviews and share between your friends, will help us a lot 🙂

Roleplaying on iOS

Second, more games are available on iOS as promised, including the RPGs. They are:

Heileen 3 (both otome and yuri): https://itunes.apple.com/us/app/heileen-3/id793928194?mt=8

Planet Stronghold (with redesigned GUI): https://itunes.apple.com/us/app/planet-stronghold/id792704445?mt=8

Loren Amazon Princess: https://itunes.apple.com/us/app/loren-amazon-princess/id795044599?mt=8

Bionic Heart: https://itunes.apple.com/us/app/bionic-heart/id793208579?mt=8

Bionic Heart 2: https://itunes.apple.com/us/app/bionic-heart-2/id793154580?mt=8

Upcoming releases

Of course, right now I’m rather busy as you can imagine!! But still managed to work a bit on Roommates scheduler. I think in one more week I should be able to finish it, and at end of month start the beta testing, and hopefully release the final game in February 🙂

As for Seasons Of The Wolf, the main script is finished, for a total of about 120,000 words, camp/romance dialogues excluded. Writer will do them and another one will work on the sidequests at same time to speed things up, while I design all the battles.

I plan to start the beta around March/April, when probably I’ll have fully coded at least the first two Seasons/Chapters. Of course they’re only estimated deadlines, but I feel confident enough to say that I should manage to met them!