Week full of good news

After some rather sad/grim posts in the past, today I’m pleased to make a very happy one 🙂

Bionic Heart 2 update

First of all: Bionic Heart 2 beta testing is basically over, I’m waiting a bit more but if you waited until now to try it because you were afraid of bugs, don’t wait any longer! Check the official forum thread here with the new download links.

Lots of things have changed from last week, I had a sort of enlightening when I completely changed the game logic code. Before, the logic jumps were scattered all around the 100,000 words script, making very hard to understand the game flow. So I tried another approach: I concentrated all the logic code in 10-15 lines, calling each scene from it. It was the decisive move, since all the remaining bugs could be fixed very easily after that!

I wonder why I didn’t think about this before. Probably was a bit burned after all ^_^;

Nicole update

nicole WIP
A work in progress screenshot from the game

I am making good progress with Nicole too. Main menu track is finished, Darren’s script is done, and I’m testing / adding the various sprites right now to the game. In the screenshot above you also see one of the new chibis representing Nicole’s status (like in Always Remember Me).

Of course everything is work in progress but I like the direction so far 🙂 If the writer can finish all the otome routes by end of May/mid-June the game might be out in early July for sure!

Planet Stronghold 2

Progress are being made too, now that I’m done with other projects I’m starting to discuss with Aleema some interesting plot twists 😉 At same time artist should be able to finish the enemies and start with the camp talk poses during this month.

Roommates

The script is almost done, and the theme song preview is great, I like it 🙂 There’s still some delays because of background images and some extra CG scenes to be added to the spring break event in the game, so for now I don’t want to say any deadline since I’m not sure myself either.

Heileen on iOS!

Since yesterday was my 39th birthday, I gifted myself a iPad mini. Why? to test the first Heileen build for iOS:Heileen iOS

it was ported using Monkeycoder by a developer friend, and so far seems to work well. I still need to test it and submit the game, so will probably take another month before appears on the appstore.

The plan is to keep porting the other games, except for the RPGs that would require much more time/effort. Also, because of Apple’s policies will probably need to censor somehow the more “steamy” games, since I don’t want to risk to see my apps removed or worse.

As always if you want to make sure to not miss anything, the only way is to get the games directly from my site 😉

Biting off more than can chew

sleepykittens
Gilda & Grillo sleeping together, pic from a few years ago

I would like to be able to sleep peacefully as my two cats above! The reality is that in the past month it has been quite stressful, for various reasons, personal and job related.

In particular, I recently had to drop the idea of making the “two independent parallel plots” feature of Bionic Heart 2. It was definitely too much. I tried to fix the numerous plot bugs, with the help of some people but we failed. Then asked Aleema, my trusted Loren writer, thinking that maybe it was my faul, that I was just “burned” by all the recent work. But even her gave up! So at least it means it wasn’t just me.

Thinking back about it I don’t even know how I thought I could make that work. It’s a total nightmare since the game is already super complex even played as “normal” visual novel, with lots of path/branching and variables to take care of.

By coincidence, this week appeared on a games site the flow chart of the Walking Dead game by Telltale, which I enjoyed a lot last year. Immediately, I noticed how simple it was. Yet, playing the game I had the sensation of much more freedom of choices!

So in practice, to the end users doesn’t matter much if there are really 150 parallel plots. Nobody except a few people are going to replay the game from beginning to see them all. I remember when I did a survey a few years ago, only 10% of people said that they try to unlock all the endings.

I think that for all future games, I’d rather make the story longer, and use other gameplay/narrative “tricks” to give the illusion of freedom (because even in the multiple path games, you still don’t have complete freedom, is just an illusion).

Anyway, what does it means in practice for Bionic Heart 2? I thought that by removing the parallel plot thing, all problems would be solved but I was wrong again. Testers in forums were finding lots of new plot bugs! The game logic is still to complex, with too many branching points, jumps, and so on. For every problem fixed, two new ones would show up. This was going to be a neverending story…

The solution is something that I should have done from the beginning: I’m going to reorganize all the scenes in a simpler way, still providing choices like in all my games, but with a more simple logic behind it.

Nothing is going to be missing from the original script (maybe a few parts of some scenes, but I’ll try to keep as much as I can) but simply I will make it so that behind the scenes doesn’t become the huge, complex mess that made me (and two other people) lose 2 months of time (the game should have been out last month).

I think I should be able to finish it in 2 weeks max, maybe sooner. I really want to get out this game as soon as possible! 🙂

Happy Easter

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a relaxing image of a sunset on the Mediterranean Sea I took several years ago 🙂

Happy Easter to everyone! Hope you’ll have a peaceful and relaxing time with your family/beloved ones!

First of all you can celebrate with a 40% off discount on all my games using the coupon EASTER until the 3rd April. It doesn’t work for preorders (Bionic Heart 2 in practice) and for bundles which have already their own discount schemes in place (though you can still buy single games at discounted price, like only Spirited Heart, or only Heileen 3: Sea Maidens for example).

Regarding Bionic Heart 2, I should have some news very soon, and of course a playable beta. As always will announce it first on my twitter or facebook and in my forums.

News about Nicole

This is very likely to be the next game to be finished, at least I hope 🙂 There’s only the writing missing, and once that is done will probably take me 1-2 months max to code everything, since the game will reuse the Always Remember Me gameplay.

I also remembered that I never made any sneak preview for that game… unfortunately I can’t show much because might spoil the story (it’s a mystery game) but I put together something nevertheless:

nicole male preview

Once I have the female romance images will do the same of course 😉 Stay tuned for more news about this game and Roommates in the next months.

Regarding RPGs, there are many discussions going on in the forums. Work is being done on Planet Stronghold 2, featuring a new RPG system that is quite innovative I think (for more info check this forum thread).

And for everyone’s happiness, Aleema is going to include a codex in the game:

Planet Stronghold 2 codex

Everything is still work-in-progress but as you can see, is looking good 🙂

Progress update

First of all, I redid my website layout, I think is much better and functional than the previous one (the shopping cart layout needs to be updated but don’t worry, it works fine and is safe!). Second, the big update for Planet Stronghold is now out of beta, so you can grab it from the official page: http://www.winterwolves.com/planetstronghold.htm

Third, it’s been a while since I last posted a cat picture and did a progress report of all my games, so here we go:
tofu snowIn the image above, my cat Tofu looking at the snow from her little wooden house

As you know I have always several projects going on at once. Let’s make the point of the situation. I’ll try to order the games in the orders they’re likely to be finished, but of course it’s not a definitive list:

Bionic Heart 2

As you know everything is ready, but there are some serious plot bugs. Hopefully out at the end of this month, at least the beta testing stage!

Nicole

The otome version is at a very good point. It has all the characters/background art, and it’s only missing the soundtrack (but that can be done in 2 months) and the writing. After that is done, I’ll need to put together the gameplay, but shouldn’t take long since will mostly reuse the one already coded for Always Remember Me.

Roommates

Even this game is at good point, but since is very big, it will be probably out after Nicole. Story-wise there’s the last part left to write, but then we’ll need to playtest/edit everything so that’s still a lot of work. All the backgrounds are still missing, though I have already contacted a person to do them, and we decided to add several more CG images for the Spring Break event where most love-stories will really begin to flourish 😉

Then there’s still the soundtrack to do, which very likely will also consist of a theme song, since one of the characters of the game (Max) is a singer in a band.

Planet Stronghold 2

This is a very ambitious game, so while a good amount of work is already done, like all the romance scenes, we will add more enemies and probably camp talk images like those that will be present in Loren sequel. The RPG framework is also being rewritten completely and will take some time because the coder want to make it more flexible than previous one (so it can be adapted and reused for future games better).

The other games

Even if I don’t have time to post regular updates, progress is being made for Amber Magic Shop, Queen Of Thieves, Roger Steel and all the others 🙂

Planet Stronghold deluxe version available

I know many people after last week post are eagerly awaiting Bionic Heart 2 release. I asked Aleema to take care of it, since I was really burned out from weeks of continuous testing. I’m sure she’ll do a good job and I think the game should be out before the end of month!

Meanwhile take a look at the screenshot below:

createitems

It’s from the deluxe version of Planet Stronghold which is currently in beta testing, you can download it here: http://www.macgames.biz/games/PlanetStronghold-1.5.2-all.zip

What is this deluxe version? I needed a break from the testing, so I thought to update this old game with the latest Ren’Py version (which should improve the speed by a lot).

Since I was there I also decided to do a real update, consisting of:

  • removed the “super easy” difficult level, since even at Easy mode the game was easy enough, and added a new Nightmare mode, which could also be called “prepare to die”. Since there seems to be a new trend in making very-ultra-difficult games, I thought to do my part too!
  • but the real new feature, depicted in the image above, is a new screen that you can access by visiting the laboratory where Lucille is. You can ask her to build weapons and armors using “metal scraps”, which you can obtain looting enemies and salvaging other items you have. Some items are worse than those you can get through questing, others are better. You’ll have to find out which ones, there are about 80 new items 😉
  • last but not least, a new GUI for the game, as you can see from the screenshots below:

The update is free for anyone who bought the “Official Strategy Guide” for the game. If you have bought only the base game you can get the strategy guide here: http://www.winterwolves.com/buy.php?prod=17030044

That’s everything for this week. Work on the other games continues, and I hope to have new interesting updates next Friday!