Tag Archives: mystery

Breaking the rules

I had what I think a great game idea last week. It does break the common rules of narrative / games, so that’s why I think it’s cool 🙂

Basically, it’s a story told from three different perspectives. Three women, three friends, living the same story but each one from her own point of view and with different path / succession of events. The game will play quite differently from the other ones. I’m still deciding if to make it as normal visual novel or a dating sim. In practice, you would play the first character, until you arrive at what I would call “switch point”. It means you made your choices for this first one, and now you move on to the next one. You’ll be taken back to the beginning of the story (the beginning is common to all the three characters) and play it through a new perspective. You’ll share some common events, and you’ll see your previous character “executing” the choices you made before, but you’ll be able to change the plot again making new choices with the new character.  Also you’ll see new, different events that will keep the plot going. Then, with the final character, you’ll see what is the mystery, why those events are happening, who is the mastermind behind all. Yes, because the game will be a mystery one, not detective, but still a mystery style of game.

In practice, this is what you could define as a triple-otome-multiple-POV-mystery-dating-sim game! It’s just an idea for now but I’m prototyping it in Ren’Py to see if there are potential pitfall to its implementation. I really hope to make this because the story has a final plot twist which I consider quite cool, and the few people (non-gamers) I talked with all agree, saying that would be a good plot for a mystery book.

I have also in mind to experiment again with the visuals for this game, trying to raise the bar once again. I have in mind a sort of mix with manga (like my previous games) and comics (like Vera Blanc game which is coming out soon).

What’s next ?

Well, today got an email from Kim, the girl doing Heileen voice that assured me she will resume working on it once the finals at university are done. So I’m still confident about a late January / Mid-February release of the voice add-on for Heileen 2.

Then, the Flower Shop game is nearing completion, I’m programming the farm-sim minigame, which is turning out rather difficult (I want to make something decent to play). Deji, the game main artist, is drawing the final screens and they’re really beautiful, probably the best ones I’ve made for any of my games so far 🙂

The RPG game Planet Stronghold project is on hold for the moment, since the character artist disappeared, right when I needed some more characters to start building the main system of the game (doing missions, selecting the party, and so on). However the backgrounds are being done right now, and the sketches looks promising.

Lastly, I have a top-secret project going on for my Winter Wolves brand. Really topsecret since nobody knows about it (not even my most strict collaborators). It involves a VERY original art-style, which I think was never tried in a computer game before, and a interesting couple of… special detectives. I am trying to find the right artist for this, and I’m still experimenting with some prototypes etc to see if the result could be interesting.

More info coming soon…