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USM2 match finished!

Yes I can proudly say that! The USM2 match engine (at least for version 1.0) is done! that means that still need some testing, but you can play a match and see:

  • scoring actions with multiple choices and different results based on your active player skills
  • events like penalties, free kicks
  • injuries and yellow/red cards
  • substitutions
  • set your general team strategy: type of attack, counterattack, offside play, type of defensive marking, etc
  • change speed of the match
  • see in realtime the ratings of players and their fitness value (fatigue) to choose better which one to substitute

So now what’s left for the version 1.0 ? the player transfers and the end of season events – promotion, relegation and such. Also I need to make the possibility for the player to change team during his career. So yes, there’s still quite some work left to do… 😐

Indie "marketing"

There was a recent thread on indiegamer.com that saw Caspian complaining about the fact that he can’t find an indie “marketeer”. I want to write my 2 cents on that.

What is an indie marketeer? that’s the first question you have to ask. Because except for sending out a PR, what else you can actually do to promote your game that doesn’t require money? What other effective way to market it you have? My conclusion is: nothing.

Sure you can give it for free to bloggers – you can obtain some exposure but, nothing exceptional.

You can update the game and ad a level pack for example and try to resend the PR. But not every journalist would post twice about your game unless the expansion is something really big or innovative to catch their attention.

So what’s left? buying ads? requires money and so far everyone I talked to was “unsure” about the results (like playing a lottery and hoping to win). Trying to get a review from a big site? nope, if they want to review they’ll ask you. There’s no way you can “enforce” some well-known site to review any of your game if they’re not interested.

So what could really do an indie marketeer? mostly that’s left is very near to spamming πŸ˜€ that is, have a own blog about your game(s), post in game-related forums with links in your signature, and such. Nothing so special actually, that could guarantee you a good exposure, but at least you won’t be spending (ehm, actually wasting) money.
So really is a dead end. Like in real world, online business isn’t different. You can’t hope to get “exposure for free”. Portals spend huge amount of money in ads – you can see it in adwords and banners everywhere! Pavlina closed his games site. Probably he realized that there’s too much competition going around now in games, and you can’t just hope to live off 1-2 games earnings alone.
I think the only option for a small indie is just keep releasing new games, hoping that “one of them” becomes a huge hit. Everything else is going to cost money and “maybe” (depends how good actually you can track ads) give you unsure results…

PES6 first impressions!

Yeah I know… I should work on USM2 πŸ˜€

And indeed I’m working on it, I swear! yesterday night finally passed another great milestone – played a complete match, everything went fine, player ratings, realistic results and events, etc.

But the “problem” is that today got my copy of PES6 fresh from the oven ! So I MUST play itΓ‚ for a while. I just played for a few hours and those are my first impressions:

  • realism: the game got even better! the dribblings feel much more realistic – more varied, not always the same sidestep as previous version, there are more casual rebounds like in real soccer
  • goalkeeper finally can lose control of the ball when saving: before either they were saving, or they were putting on corner kick. Now they can even just punch the ball, that will remain dangerously in the penalty area!
  • conterattacks! yeah! finally a true counterattack! Was the 89′ minute, my team winning 1-0 and the opponent all pressing forward during a corner kick, I manage to steal the ball and launch a solitary player. I went one on one vs the opponent GK and scored! such situations never happened before (there were always some defenders around!)
  • air play – the headers, the contrast were also greatly improved. Even here, the word is “randomness”. Of course having a big tall guy can have you get almost all the passes, but for other cases there’s much more variety of touches and situations.

In one word: this new version rulez, way better than the previous one that was a little disappointing!

mind of the married man

That tv-movie is quite cool, I watch it every week here on pay-tv. It does talk well about married men problems. I’m not married but recently I saw so many discussion about relationships etc. I can only give you my honest opinion from the indie-developer point of view. If you want to ask yourself, what is the best situation to be indie? there’s no doubt about the reply: the best condition is to be single or at least not living together.

Why? there are tons of factors. Here’s a brief list:

  • if you are engaged, you will have bad moment and discussions (if you know a couple that never has problems let me know, I’m curious to meet them). Does I need to tell you that programming (concentrating) in such moment is impossible? so if you’re angry for 2-3 days, in those 2-3 days you won’t work
  • if you are engaged, you’ll have to listen to partner’s wishes. Don’t tell me that you always do what you want! that’s not true. you can’t ignore all the partner’s requests. If he/she wants to go out tonight, or go to last concert or … anything else, you’ll have to accept them, and organize your work… maybe when you are in a good productivity moment. People don’t realize that being indie, is more similar to being an artist – than a database programmer. Speaking with many successful developers they really “got insipiration” in particular moments and that can really make the difference from a topseller to an average game.
  • being indie is really a particular job. People think is fine not to break balls if you’re in a office, but if you work at home (or the home is your office) then voilΓƒ , doesn’t count. Like they are entitle to distract you every possible way (if you live together).
  • being indie means also dealing with bad periods. There can be moments where sales stagnate, and what will happen usually? unless your partner understand you well, he/she will complain about it and maybe the classic phrase will get out “why don’t you get a regular job?”.

Ok I think is enough – there are many more possibilities. Living in same house 24/24 can be very stressing if you’re indie! I’ve warned you πŸ˜‰

USM2 set pieces

Today I made another importan addition… the “set pieces takers assignment”. Now you can set a predefined player to take any of the following set pieces: free kick from long distance, from short distance, penalty kick and corner kick. At first I thought was a small improvement that I could delay on a later update, then I realized during the match itself, that if you’re playing with the events is essential to be able to select which player must take that important free kick nearby the opponent goalie area…!
You can also choose to leave a value to “default” and the CPU will automatically pick a player for you. But maybe won’t be the best one! otherwise what would be your role in the game, just watch it playing itself!? πŸ™‚