Category Archives: dating sims

Realism or not

This is a question that has been spinning in my head since I started writing Vera Blanc’s game.

You might say that the answer is obvious since is a detective game: it MUST be realistic. However, you also know that is a mystery / detective game, with a solid mythology background which picks the most common myths from occultism, paganism, and so on. In other words, werewolves, zombies and vampires won’t be unusual guests! 🙂

So, you could say that the answer is “unrealistic” then. Well, I don’t claim the game will be impeccable but I’m trying to, with the help of many researches, friends and Amy who’s proofreading the game. The goal is to have the game be as realistic as possible, and not use the paranormal as an excuse to change completely the clues from a chapter to the next one. I don’t want the player to think that the assassin might be XYZ, and then find out that was ABC because XYZ was a ghost so all the clues about him were wrong!

You might ask: So how would you describe the game?

The game will provide you solid clues, but also many red-herrings. The clues, even if will regard the supernatural world, will be consistent. For example, if you took a blood sample, and you suspect it’s werewolf blood, you could use a certain metal who is well-known to be the werewolf-bane and see if there’s any unusual reaction (I’m talking about silver, for those who don’t know!). This is just an example how I tried to merge the normal investigation practices with the paranormal.

This is my first attempt in writing a mystery game and trust me, is ten times as difficult as writing just a regular story. I *think* I made a decent job but ultimately will be the pubilc to judge for it!

About the game, I am now writing the final chapters, and it will be finished at end of the month: however will need to be proofreaded completely, and since there are 25.000 words in the game (despite not being a VN) will take some time. I hope to have it finished by mid-April!

Heileen 2 voiced


Yep, finally the voiced version of the game is out, after almost 3 months of delay 🙂 you can find more info and download the voiced demo at the official page

Everyone that bought the game before can simply log-in to my server (not BMT one) and redownload it. The link is on the purchase email 😉

Now going to explain a bit my choices when doing the voiced version. As you might know (at least those who reads my twitter or blog) there were LOTs of troubles when voicing the main character, Heileen herself. In the end, I decided to leave her unvoiced. Several factors influenced my choice:

  • after trying 2 voice actress that both gave up on the project (mostly because of the length) I started to think if I would ever find one that would finish the job
  • even if I found one, the game wouldn’t have been finished before next summer (or even later)
  • leaving the game unvoiced was like leaving a “unfinished” game on sale, and I didn’t like that!
  • there are many mainstream games (Dragon Age, Mass Effects and probably some less known japanese VNs) who leave voluntarily the main character unvoiced

So even if my initial idea was to have the game fully voiced as Bionic Heart, I decided to go this way. I think you’ll agree with me that the actors involved did a great voice acting job, so I want to thank them all, in sparse order:

  • Ayu Sakata – Ebele, Marie
  • Steven Mane – Elias, Marco, Adam
  • Lucien Dodge – Black, Morgan, Otto
  • Morgan Barnhart – Lora, Juliet and Heileen kid (which unfortunately had to cut, since the main character won’t be voiced)
  • Erica Mendez – Magdalene, Marcus kid
  • Dan Conlin – Robert, Jack and some minor male characters
  • Mauri “Darkblade” Majanoja –  John, Jonathan

As you can see, quite a large cast 😉 Doing the voices was a great task though, and I don’t think I’ll repeat the experiment anytime soon! For sure not for games with lots of texts, because it’s really time consuming !

The importance of minigames

As you might know reading my tweets, in my upcoming game Vera Blanc: Fullmoon I am going to have LOTs of “minigames”. They became very popular recently, especially on casual games portals, so I decided to give it a try too. I must admit they work very well to increase the replayability and the immersion of the game.

Now you could rightly ask me: how does a “memory game” or a “find the differences” does help the game’s atmosphere/immersivity ?! Well, I’m going to show you two examples.
Check the image on the left: it’s one of the “find the differences” minigames. In this case we’re in a wood nearby the main town of Wolfach (it will be an imaginary town even if I know probably such a name exist for real).

We’re looking for clues. So, such a minigame can help because the player will feel like if he’s searching the surrounding, trying to spot any detail can help in the investigation.

That’s what the real detectives do: look around to see anything that can catch their attention, even really small details like in this minigame.

Now for the other example, I’ll show you a youtube video:

This is an “action scene”. The player must run away from an ominous big man who’s chasing Vera for some reason. For this scene I thought would have been much better to use something like that – I even thought about a real-time sequence but probably would have been too difficult. However there is a real-time minigame already, but don’t want to talk about it because would be a spoiler for the story 🙂

I believe the minigame above with the music and the images represent well one of those scenes typical of the action-movies, helps player immersion and I think is also fun to play 🙂

I have now reached the point where the demo would end, and I’m starting the rest of the game. The art is almost completely done, so my aim is to finish the game, at least the beta version, by end of this month, even if I know it won’t be easy!

Vera Blanc gameplay

I’m working on the “main game loop” of Vera Blanc right now. There’s a first “introduction” part where you get to know your powers, the setting of the investigation, and meet a few characters. Then after a shocking encounter (which I won’t reveal since I don’t want to spoil the game!) the game will enter in the main loop, showing the map that you can see below in the screenshots.

The game will be time limited, but only after certain events. For example, when you start, there won’t be a deadline of 30 days to solve the case. The days will pass, but until you find a specific clue, the story won’t go on. After some key events are “unlocked” though, you might have to hurry up and find / discover some information within a certain number of days, or in the case of real-time events, some minutes.

In any case the game will inform the player about what’s going to happen next and “suggest” him to save the game to avoid restarting from the beginning!

About the investigation part, there will be choices like in my other VNs but this time with much more freedom. I tried to represent as more choices as possible, and you can repeat the same action many times or try the same thing in different order to change the course of the story. So it’s not really a story with branches, but more like several actions that you can do in a specific location/situation of the story that will lead to different results.

On a final note, I’m happy about the final look of the game. I think that kind of art is more suited for mystery/horror stories than pure manga style (that’s my personal opinion of course) 🙂

Super Heroes and Heroines

Is Vera Blanc a Super Heroine? No, not really. She is human: she has fear, she feels sympathy or love for certain person, she is jealous, and she can die like anyone else.

Recently I’ve been writting a lot of those “sudden death” endings. It might look weird, but they’re fun to read. Like in the old “Fighting Fantasy” gamebooks: I remember I was always reading the “death” scenes with great interests, even if they meant I had failed in my quest. I don’t know exactly how to express it, but I thought those description were really cool to read, and they’re to write too 🙂

During the game, Vera’s investigations can encounter a premature end in many different ways. However, beside “saving often” (which is always a good advice for all kind of games) I also try to give the player some hints, like subtle warnings, of what might happen if they’re not careful, or what dangers they could encounter. Anyway, it is definitely a different game from my other ones, you won’t be able to rollback and you will also have to think carefully each move. In the game there are LOTs of menu, much more than my other games. It is more interactive, and after the introductive chapter, the game becomes very interactive, with a daily/weekly planner, a map with places to explore/investigate, and a sort of diary (or “cluebook”) where Vera writes down all the clues/info she will discover during her investigation.

The game will also feature a few minigames, the most important being the “Mind-Reading” one. Yes, because one of Vera’s superpowers is the capacity to read other people’s mind. Check the video below for a good explanation on how the minigame works:

Note – of course the game will be completely edited/proofreaded by native english speaker before being released 😉

That’s all for now – next post I hope to be able to show you a video introducing Vera’s story, including her superpowers!