Category Archives: spirited heart

Spirited Heart – go easy on me!

I’ve decided to do a small 1.0.2 update today, fullversion only (you won’t see the changes in the demo). What I changed is adding an EASY MODE, so everyone will be able to play the game at their own difficulty. The normal mode is how the game was, nothing changed. In the easy mode instead you’ll see that the taxes percentage is MUCH lower, ranging from 15-30% max (in normal is 35-45%!) and the skills will never drop πŸ™‚

Of course I still prefer playing it in normal mode, and in the next update I will add some bonus to the normal version only (probably in a few months though, depending on when I finish Heileen 2). What I mean exactly? some extra events or achievement that you canΒ  get ONLY by playing in normal mode. Otherwise everyone would simply play in easy mode since they wouldn’t have any motivation ! πŸ˜‰

For those that purchased the game: you can get the update by redownloading the game from my own server (not BMT one), you got the link in the purchase email with the game.

Spirited Heart released!

I’m really proud to have finally released this game!!! If I think it was already 99% done at the end of february, but had to delay it by 2 months because of translation problems… 😐

Anyway, it’s finished now. Go download it at this page.

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Was fun to work in a sort of mix between a dating sim and a RPG/Life simulation. In my original idea I had planned also to have fights inside an arena, but had to leave that part otherwise the game would have been delayed even more. Anyway, as often happens with my RPG/Simulation game I’ll probably release some updates in the upcoming months so I could even add that option in future… πŸ™‚

Spirited Heart update + new game

So in theory by mid-march my new game should have been finished. And it is. The problem is that I wrote a big part of the story (the love/relationship scenes, so the most important) into my own native language, italian. I then handled them to a “translator” so she could deliver me the final texts in time for mid-march.

The result was disastrous. A translation so poor that I would have done much much better myself alone. So, I had no choice but ask another translator (a REAL one this time) to proofread again the texts, resulting in a delay of 1-2 weeks. At this point I think the game will be ready by first days of April.

Some of you might have noticed recently I switched to more casual/simple games. But fear not! I am working also on another game, similar to Magic Stones, called “5 Elements: The RPG Card Game”:

for now I’m still in the planning stage, but I can reveal some features:

– 5 elements that influence the whole game (units and spells): fire, air, nature, death, life. Your initial choice will reflect into the kind of units you can train during the game.
– you’ll create your commander choosing from three types: Warlord, Wizard and Marksman. Each type will unlock some extra powerful leveling options for your units
– several “race packs”. Initially the game will be shipped with only the human race, but I’ll release extra packs containing new cards with new races (amazons, dwarves, etc)
– leveling avatars. The cards all start based on one of the three archetypes: melee, magic and missile. Each base archetype can evolve after level 4 into a more powerful unit, picking an element. Then after the units reach level 15, can evolve into an even more powerful unit.
– I have planned 48 unique units for each race. A unit, different from magic stones, will have a full set of skill and attack options, like a real RPG character.

Ok I think that’s enough to wet your appetite πŸ˜€

New screens and facebook app

I’ve uploaded on my facebook profile new pictures of the upcoming game, but I have reuploaded here in my blog too:

related to facebook, I made an app to play my webgame inside facebook. If you liked the game and want to see more of those in future, please take a minute to try it at this URL:

http://apps.facebook.com/heileen/

it will ask your permission to post a small feed on your facebook profile saying that you’re playing the free flash game Heileen. This way I hope to get more people interested in visual novels to be able to release more soon! πŸ˜€

A Trip To Bavaria

Last week I finished a small visual novel in flash, free to play. It tells an episode of Heileen life, before sailing to the New World. I posted it on several flash portals and also put it up on my tycoon games website. I liked doing it even if working with flash is really slow, and I don’t think I’ll make more games like that in future (of course, you never know for sure).

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My other game, Spirited Heart, is going well and is almost finished. I think I could start beta testing next month and release it early March, if I don’t get stuck in my writing! Indeed there are lots of events to create, and each events is specific to a job, and is really hard to come up with good ideas for events, but I’m doing my best, of course πŸ™‚

I wonder if people will be ok to define that game a roleplaying game? it doesn’t have combats (I didn’t had enough resources to put those in the game), but I don’t think is an essential part for a roleplay…? basically it plays a lot like Kudos , only with different settings and lots of fantasy skills. Probably is better to call it a life-sim game.